using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BrockMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BrockMod")]
[assembly: AssemblyTitle("BrockMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SaiBorck
{
public class BorckReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brock";
GameObject result = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
string text2 = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
return result;
}
}
[BepInPlugin("Sai.Borck", "BorckMod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static Harmony _harmony;
private bool _initialized;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if (_harmony == null)
{
_harmony = new Harmony("Sai.Borck");
}
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Borck is loaded!");
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Brock", typeof(BorckReplacement));
}
}
public static class Assets
{
public static string mainAssetBundleName = "brock";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
{
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_ID = "Borck";
public const string PLUGIN_NAME = "BorckMod";
public const string PLUGIN_VERSION = "1.0.0";
public const string PLUGIN_GUID = "Sai.Borck";
}
}