using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SoundBoard.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SoundBoard")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("SoundBoard")]
[assembly: AssemblyTitle("SoundBoard")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SoundBoard
{
[BepInPlugin("SoundBoard", "SoundBoard", "1.0.1")]
public class SoundBoard : BaseUnityPlugin
{
private const string modGUID = "samsam.SoundBoard";
private const string modName = "SoundBoard";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("samsam.SoundBoard");
private static SoundBoard Instance;
public static List<AudioClip[]> allSounds = new List<AudioClip[]>();
public static int nbSound = 3;
public static AudioClip[] sound;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SoundBoard is loaded!");
allSounds = LoadAllSound(nbSound);
if (allSounds == null || allSounds.Count == 0)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets !");
}
else
{
for (int i = 0; i < allSounds.Count; i++)
{
if (allSounds[i] == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load audio assets number " + i + " !"));
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Audio asset " + i + " is loaded !"));
}
}
}
harmony.PatchAll(typeof(CrawlerPatch));
harmony.PatchAll(typeof(ShotGunPatch));
}
public static List<AudioClip[]> LoadAllSound(int nb)
{
List<AudioClip[]> list = new List<AudioClip[]>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("SoundBoard.dll".ToCharArray()) + "sounds";
AssetBundle val = AssetBundle.LoadFromFile(location);
for (int i = 1; i <= nb; i++)
{
try
{
list.Add(val.LoadAssetWithSubAssets<AudioClip>(i + ".mp3"));
}
catch (Exception ex)
{
Debug.Log((object)ex);
list.Add(null);
}
}
return list;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SoundBoard";
public const string PLUGIN_NAME = "SoundBoard";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace SoundBoard.Patches
{
[HarmonyPatch(typeof(CrawlerAI))]
internal class CrawlerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void crawlerAudioPatch(ref AudioClip[] ___longRoarSFX)
{
AudioClip[] array = SoundBoard.allSounds[0];
___longRoarSFX = array;
}
}
[HarmonyPatch(typeof(ShotgunItem))]
internal class ShotGunPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void ShotGunReloadPatch(ref AudioClip ___gunReloadSFX)
{
AudioClip[] array = SoundBoard.allSounds[2];
___gunReloadSFX = array[0];
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}