Decompiled source of ShedSuits v1.1.0

ThiccCompany2.0.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ThiccCompany.Replacements;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ThiccCompany2.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5f20fdb99e76a4b9660992f65d1a829cece206c0")]
[assembly: AssemblyProduct("ThiccCompany2.0")]
[assembly: AssemblyTitle("ThiccCompany2.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ThiccCompany
{
	[BepInPlugin("foxgod.ThiccCompanyModelReplacement", "ThiccCompanyModelReplacement", "2.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> DefaultOrangeThiccSkin { get; private set; }

		private static void InitConfig()
		{
			DefaultOrangeThiccSkin = config.Bind<bool>("Suits to Replace Settings", "Enable Orange Thicc Suit as default", false, "Enable to replace every suit with Orange Thicc Suit.");
		}

		private void Awake()
		{
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("CatLightRed", typeof(CatLightRedReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("FoxBlue", typeof(FoxWolfBlueReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("RaccoonPurple", typeof(RaccoonPurpleReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("DragonBlack", typeof(DragonBlackReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("DevilRed", typeof(DevilRedReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("ThiccOrange", typeof(DefaultOrangeReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("FishLightBlue", typeof(FishLightBlueReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("DogGreen", typeof(DogGreenReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("BunnyPink", typeof(BunnyPinkReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("CowWhite", typeof(CowWhiteReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("HorseYellow", typeof(HorseYellowReplacement));
			if (DefaultOrangeThiccSkin.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(DefaultOrangeReplacement));
			}
			Harmony val = new Harmony("foxgod.ThiccCompanyModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin foxgod.ThiccCompanyModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "thicccompany_v2_0_0bundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace ThiccCompany.Replacements
{
	public class CatLightRedReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CatLightRed";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FoxWolfBlueReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FoxWolfBlue";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RaccoonPurpleReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RaccoonPurple";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DragonBlackReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DragonBlack";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DevilRedReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DevilRed";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DefaultOrangeReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DefaultOrange";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FishLightBlueReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FishLightBlue";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class DogGreenReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DogGreen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BunnyPinkReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "BunnyPink";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CowWhiteReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CowWhite";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class HorseYellowReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HorseYellow";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}