using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CustomDeathAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Customise the death audio.")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: AssemblyInformationalVersion("2.1.0+f05a1df3c1a0b90e7f72964dcc0de7469e543610")]
[assembly: AssemblyProduct("CustomDeathAudio")]
[assembly: AssemblyTitle("CustomDeathAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CustomDeathAudio
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.bean.CustomDeathAudio";
public const string PLUGIN_NAME = "CustomDeathAudio";
public const string PLUGIN_VERSION = "2.1.0";
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
public static Dictionary<ulong, GameObject> AudioSources = new Dictionary<ulong, GameObject>();
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void PlayerStartPatch(PlayerControllerB __instance)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
if (!((Object)(object)Plugin.CustomAudioClip == (Object)null) && !AudioSources.TryGetValue(((NetworkBehaviour)__instance).NetworkObjectId, out GameObject _))
{
GameObject val = new GameObject();
AudioSource val2 = val.AddComponent<AudioSource>();
if (Plugin.CustomPitch != null)
{
val2.pitch = Plugin.CustomPitch.Value;
}
AudioSources[((NetworkBehaviour)__instance).NetworkObjectId] = val;
Plugin.AddLog($"Init audio source for player {((NetworkBehaviour)__instance).NetworkObjectId}");
}
}
[HarmonyPrefix]
[HarmonyPatch("KillPlayerClientRpc")]
private static void KillPlayerPatch(PlayerControllerB __instance)
{
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
Plugin.AddLog($"Player being killed. {((NetworkBehaviour)__instance).NetworkObjectId}");
if (!((Object)(object)Plugin.CustomAudioClip != (Object)null) || !AudioSources.TryGetValue(((NetworkBehaviour)__instance).NetworkObjectId, out GameObject value))
{
return;
}
AudioSource component = value.GetComponent<AudioSource>();
if ((Object)(object)__instance == (Object)(object)Plugin.Player)
{
component.spatialBlend = 0f;
if (Plugin.Custom2DVolume != null)
{
component.PlayOneShot(Plugin.CustomAudioClip, Plugin.Custom2DVolume.Value);
WalkieTalkie.TransmitOneShotAudio(component, Plugin.CustomAudioClip, Plugin.Custom2DVolume.Value);
}
Plugin.AddLog("Playing audio for you.");
return;
}
value.transform.position = ((Component)__instance).transform.position;
component.spatialBlend = 1f;
if (Plugin.CustomVolume != null)
{
component.PlayOneShot(Plugin.CustomAudioClip, Plugin.CustomVolume.Value);
WalkieTalkie.TransmitOneShotAudio(component, Plugin.CustomAudioClip, Plugin.CustomVolume.Value);
}
Plugin.AddLog($"Playing audio for player {((NetworkBehaviour)__instance).NetworkObjectId}.");
}
}
internal class OtherPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "ShowPlayersFiredScreen")]
private static void FirePlayerPatch(HUDManager __instance, bool show)
{
Plugin.AddLog("Firing player.");
if (!((Object)(object)Plugin.CustomAudioClip == (Object)null) && show && !((Object)(object)Plugin.Player == (Object)null))
{
AudioSource component = PlayerControllerBPatch.AudioSources[((NetworkBehaviour)Plugin.Player).NetworkObjectId].GetComponent<AudioSource>();
if (Plugin.Custom2DVolume != null)
{
component.PlayOneShot(Plugin.CustomAudioClip, Plugin.Custom2DVolume.Value);
}
}
}
}
[BepInPlugin("com.bean.CustomDeathAudio", "CustomDeathAudio", "2.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin? Instance;
internal static ManualLogSource? LogSource;
public static AudioClip? CustomAudioClip;
private const string PluginPath = "BeanCan-CustomDeathAudio";
private const string OriginFileName = "DeathAudio";
internal static ConfigEntry<string>? CustomRelativePath;
internal static ConfigEntry<float>? CustomVolume;
internal static ConfigEntry<float>? Custom2DVolume;
internal static ConfigEntry<float>? CustomPitch;
public static PlayerControllerB? Player => GameNetworkManager.Instance?.localPlayerController;
public static void AddLog(string str)
{
ManualLogSource? logSource = LogSource;
if (logSource != null)
{
logSource.LogInfo((object)str);
}
}
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
throw new Exception("More than 1 plugin instance.");
}
Instance = this;
LogSource = ((BaseUnityPlugin)this).Logger;
CustomRelativePath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CustomRelatedPath", "./DeathAudio.wav", "Customize the path of your audio relative to the plugin's folder. \ne.g. \"../another-path/MyAudio.ogg\" \nIf no suffix is provided, \".wav\" will be considered as the default.");
CustomVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomVolume", 1f, "Customize the Volume of the 3D audio. \nConfig this for other players' audio. \n3D means the audio plays from the body's location. \nShould be a float number. (Default: 100%)");
Custom2DVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Custom2DVolume", 0.5f, "Customize the Volume of the 2D audio. \nConfig this for your audio. \n2D audio only plays for the killed player. \nShould be a float number. (Default: 50%)");
CustomPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomPitch", 1f, "Customize the pitch(playback speed) of your audio. \nShould be a float number. (Default: 100%)");
AddLog("Plugin CustomDeathAudio is loaded!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.bean.CustomDeathAudio");
}
internal void Start()
{
AddLog("Start loading custom audio.");
ProcessAudioFile();
}
internal void OnDestroy()
{
AddLog("Start loading custom audio.");
ProcessAudioFile();
}
private static void ProcessAudioFile()
{
string text = CustomRelativePath?.Value ?? "DeathAudio.wav";
string directoryName = Path.GetDirectoryName(text);
string fileName = Path.GetFileName(text);
try
{
AddLog("Loading BeanCan-CustomDeathAudio/" + text + ".");
CustomAudioClip = SoundTool.GetAudioClip("BeanCan-CustomDeathAudio", directoryName, fileName);
}
catch (Exception ex)
{
AddLog(ex.Message);
}
if ((Object)(object)CustomAudioClip != (Object)null)
{
AddLog("Audio clip loaded.");
return;
}
try
{
AddLog("Loading BeanCan-CustomDeathAudio/DeathAudio.wav.");
CustomAudioClip = SoundTool.GetAudioClip("BeanCan-CustomDeathAudio", "DeathAudio.wav");
}
catch (Exception ex2)
{
AddLog(ex2.Message);
}
if ((Object)(object)CustomAudioClip != (Object)null)
{
AddLog("Audio clip loaded.");
}
else
{
AddLog("Failed to load the audio.");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CustomDeathAudio";
public const string PLUGIN_NAME = "CustomDeathAudio";
public const string PLUGIN_VERSION = "2.1.0";
}
}