Decompiled source of ShopkeeperNoWait v1.0.1

ShopkeeperNoWait.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ShopkeeperNoWait.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShopkeeperNoWait")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShopkeeperNoWait")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a40d733d-95a1-4914-8f73-6ccaced738bd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShopkeeperNoWait
{
	[BepInPlugin("Sant.ShopkeeperWait", "Shopkeeper Wait Time", "1.0.0.0")]
	public class ShopkeerNoWaitModBase : BaseUnityPlugin
	{
		private const string modGUID = "Sant.ShopkeeperWait";

		private const string modName = "Shopkeeper Wait Time";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Sant.ShopkeeperWait");

		private static ShopkeerNoWaitModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Sant.ShopkeeperWait");
			mls.LogInfo((object)"The Shopkeepr wait mod has awaken :)");
			harmony.PatchAll(typeof(ShopkeerNoWaitModBase));
			harmony.PatchAll(typeof(ShopItemAcceptancePatch));
		}
	}
}
namespace ShopkeeperNoWait.Patches
{
	[HarmonyPatch(typeof(DepositItemsDesk))]
	internal class ShopItemAcceptancePatch
	{
		[HarmonyPatch("SetTimesHeardNoiseServerRpc")]
		[HarmonyPostfix]
		private static void noDelayPatch(ref float ___timesHearingNoise)
		{
			___timesHearingNoise = 8f;
		}
	}
}