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Decompiled source of ShopkeeperNoWait v1.0.1
ShopkeeperNoWait.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using ShopkeeperNoWait.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ShopkeeperNoWait")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ShopkeeperNoWait")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a40d733d-95a1-4914-8f73-6ccaced738bd")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShopkeeperNoWait { [BepInPlugin("Sant.ShopkeeperWait", "Shopkeeper Wait Time", "1.0.0.0")] public class ShopkeerNoWaitModBase : BaseUnityPlugin { private const string modGUID = "Sant.ShopkeeperWait"; private const string modName = "Shopkeeper Wait Time"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Sant.ShopkeeperWait"); private static ShopkeerNoWaitModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Sant.ShopkeeperWait"); mls.LogInfo((object)"The Shopkeepr wait mod has awaken :)"); harmony.PatchAll(typeof(ShopkeerNoWaitModBase)); harmony.PatchAll(typeof(ShopItemAcceptancePatch)); } } } namespace ShopkeeperNoWait.Patches { [HarmonyPatch(typeof(DepositItemsDesk))] internal class ShopItemAcceptancePatch { [HarmonyPatch("SetTimesHeardNoiseServerRpc")] [HarmonyPostfix] private static void noDelayPatch(ref float ___timesHearingNoise) { ___timesHearingNoise = 8f; } } }