Saradora-ScanTweaks icon

ScanTweaks

A few tweaks to the ping scan and the terminal radar.

CHANGELOG

Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

[1.7.0] - 2024-07-25

Added

  • Config toggle to allow player held items to be scanned

[1.6.1] - 2024-07-08

Fixed

  • Tools without a battery should be scannable again (shovels, etc..)

[1.6.0] - 2024-06-28

Changed

  • Allowed trigger colliders to be hit, hopefully improving compatibility with some mods

Fixed

  • Added a few different checks to avoid allocating each frame for tool nodes

[1.5.3] - 2024-05-06

Added

  • Fix for scrap in ship not being counted when joining as client

Changed

  • Improved Apparatus patching code for better compatibility

[1.5.2] - 2024-04-30

Fixed

  • Apparatus patch screwing the total scrap count in the end of moon result panel.
  • Bodies creating a new scan node when they shouldn't.

[1.5.1] - 2024-04-12

Added

  • Config entry for whether door should block scan vision or not

Fixed

  • Not being able to scan items on the company desk (auto fixed, was a compilation error?)

[1.5.0] - 2024-04-07

Added

  • Battery charge on scan node of items with a battery
  • Config entry for scrap counter speed
  • Scrap counter speed is now relative to the amount of scrap, no more waiting ages for the counter to update when there is a lot of scrap

Changed

  • Default scan speed is faster

Fixed

  • Some performance improvements
  • Fixed small scan node UI latency

[1.4.0] - 2024-04-06

Added

  • Added Scan node for all items that didn't previously have one (can be disabled in config)
  • Config to toggle scrap visibility inside the ship on the monitor radar

Changed

  • Breaker Box config should now reflect changes immediately

Fixed

  • Dead bodies shouldn't appear as scrap anymore in the monitor radar

[1.3.0] - 2024-04-01

Added

  • Added an offset to item detection for better scanning of objects close to the ground
  • Made the scan progress over time
  • Made the scan pick up even more items at the same time

Changed

  • Improved UI code, scan nodes should now always appear correctly

[1.2.2] - 2024-03-09

Re-released because the build seemed corrupted

[1.2.1] - 2024-03-02

Fixed

  • Fixed a bug if two scanned items were at the exact same distance from the player
  • Fixed a bug where the radar icons kept sending error messages to the console.

[1.2.0] - 2024-01-24

Added

  • ConfigEntry for the radar patch

Changed

  • Reworked input listening for improved compatibility with other scan mods

[1.1.0] - 2024-01-22

Added

  • The Apparatus now has a random value ranging 50-140 and is immediately scannable (Host-Side)
  • Config data for ping scan, breaker box and apparatice changes

Changed

  • Updated to 1.0.0 of UnityMDK (which fixed the breaker box not being scannable sometimes)

Fixed

  • Fixed being unable to scan items on the company desk
  • Fixed a pool not being correctly cleared
  • Added a few safeguards to avoid nullrefs

[1.0.0] - 2024-01-20

Added

  • Made the ping scan more consistent, allows to scan more than 13 nodes at the same time.
  • Made the item radar icons disappear when the player gets eaten.
  • Added a scan node on the breaker box