Lethal Company
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Details

Last Updated
First Uploaded
Downloads
193K
Likes
13
Size
70KB
Dependency string
Saradora-ScanTweaks-1.7.0
Dependants

Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

[1.7.0] - 2024-07-25

Added

  • Config toggle to allow player held items to be scanned

[1.6.1] - 2024-07-08

Fixed

  • Tools without a battery should be scannable again (shovels, etc..)

[1.6.0] - 2024-06-28

Changed

  • Allowed trigger colliders to be hit, hopefully improving compatibility with some mods

Fixed

  • Added a few different checks to avoid allocating each frame for tool nodes

[1.5.3] - 2024-05-06

Added

  • Fix for scrap in ship not being counted when joining as client

Changed

  • Improved Apparatus patching code for better compatibility

[1.5.2] - 2024-04-30

Fixed

  • Apparatus patch screwing the total scrap count in the end of moon result panel.
  • Bodies creating a new scan node when they shouldn't.

[1.5.1] - 2024-04-12

Added

  • Config entry for whether door should block scan vision or not

Fixed

  • Not being able to scan items on the company desk (auto fixed, was a compilation error?)

[1.5.0] - 2024-04-07

Added

  • Battery charge on scan node of items with a battery
  • Config entry for scrap counter speed
  • Scrap counter speed is now relative to the amount of scrap, no more waiting ages for the counter to update when there is a lot of scrap

Changed

  • Default scan speed is faster

Fixed

  • Some performance improvements
  • Fixed small scan node UI latency

[1.4.0] - 2024-04-06

Added

  • Added Scan node for all items that didn't previously have one (can be disabled in config)
  • Config to toggle scrap visibility inside the ship on the monitor radar

Changed

  • Breaker Box config should now reflect changes immediately

Fixed

  • Dead bodies shouldn't appear as scrap anymore in the monitor radar

[1.3.0] - 2024-04-01

Added

  • Added an offset to item detection for better scanning of objects close to the ground
  • Made the scan progress over time
  • Made the scan pick up even more items at the same time

Changed

  • Improved UI code, scan nodes should now always appear correctly

[1.2.2] - 2024-03-09

Re-released because the build seemed corrupted

[1.2.1] - 2024-03-02

Fixed

  • Fixed a bug if two scanned items were at the exact same distance from the player
  • Fixed a bug where the radar icons kept sending error messages to the console.

[1.2.0] - 2024-01-24

Added

  • ConfigEntry for the radar patch

Changed

  • Reworked input listening for improved compatibility with other scan mods

[1.1.0] - 2024-01-22

Added

  • The Apparatus now has a random value ranging 50-140 and is immediately scannable (Host-Side)
  • Config data for ping scan, breaker box and apparatice changes

Changed

  • Updated to 1.0.0 of UnityMDK (which fixed the breaker box not being scannable sometimes)

Fixed

  • Fixed being unable to scan items on the company desk
  • Fixed a pool not being correctly cleared
  • Added a few safeguards to avoid nullrefs

[1.0.0] - 2024-01-20

Added

  • Made the ping scan more consistent, allows to scan more than 13 nodes at the same time.
  • Made the item radar icons disappear when the player gets eaten.
  • Added a scan node on the breaker box
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