Change Log
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.
[Unreleased]
[1.7.0] - 2024-07-25
Added
- Config toggle to allow player held items to be scanned
[1.6.1] - 2024-07-08
Fixed
- Tools without a battery should be scannable again (shovels, etc..)
[1.6.0] - 2024-06-28
Changed
- Allowed trigger colliders to be hit, hopefully improving compatibility with some mods
Fixed
- Added a few different checks to avoid allocating each frame for tool nodes
[1.5.3] - 2024-05-06
Added
- Fix for scrap in ship not being counted when joining as client
Changed
- Improved Apparatus patching code for better compatibility
[1.5.2] - 2024-04-30
Fixed
- Apparatus patch screwing the total scrap count in the end of moon result panel.
- Bodies creating a new scan node when they shouldn't.
[1.5.1] - 2024-04-12
Added
- Config entry for whether door should block scan vision or not
Fixed
- Not being able to scan items on the company desk (auto fixed, was a compilation error?)
[1.5.0] - 2024-04-07
Added
- Battery charge on scan node of items with a battery
- Config entry for scrap counter speed
- Scrap counter speed is now relative to the amount of scrap, no more waiting ages for the counter to update when there is a lot of scrap
Changed
- Default scan speed is faster
Fixed
- Some performance improvements
- Fixed small scan node UI latency
[1.4.0] - 2024-04-06
Added
- Added Scan node for all items that didn't previously have one (can be disabled in config)
- Config to toggle scrap visibility inside the ship on the monitor radar
Changed
- Breaker Box config should now reflect changes immediately
Fixed
- Dead bodies shouldn't appear as scrap anymore in the monitor radar
[1.3.0] - 2024-04-01
Added
- Added an offset to item detection for better scanning of objects close to the ground
- Made the scan progress over time
- Made the scan pick up even more items at the same time
Changed
- Improved UI code, scan nodes should now always appear correctly
[1.2.2] - 2024-03-09
Re-released because the build seemed corrupted
[1.2.1] - 2024-03-02
Fixed
- Fixed a bug if two scanned items were at the exact same distance from the player
- Fixed a bug where the radar icons kept sending error messages to the console.
[1.2.0] - 2024-01-24
Added
- ConfigEntry for the radar patch
Changed
- Reworked input listening for improved compatibility with other scan mods
[1.1.0] - 2024-01-22
Added
- The Apparatus now has a random value ranging 50-140 and is immediately scannable (Host-Side)
- Config data for ping scan, breaker box and apparatice changes
Changed
- Updated to 1.0.0 of UnityMDK (which fixed the breaker box not being scannable sometimes)
Fixed
- Fixed being unable to scan items on the company desk
- Fixed a pool not being correctly cleared
- Added a few safeguards to avoid nullrefs
[1.0.0] - 2024-01-20
Added
- Made the ping scan more consistent, allows to scan more than 13 nodes at the same time.
- Made the item radar icons disappear when the player gets eaten.
- Added a scan node on the breaker box