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UnityMDK

Personal C# library for modding Unity games.

Date uploaded 8 months ago
Version 1.1.1
Download link Saradora-UnityMDK-1.1.1.zip
Downloads 3200
Dependency string Saradora-UnityMDK-1.1.1

README

Unity MDK

Just a small personal collection of tools for making mods with Unity.

Mostly for my own usage.

Features

  • Easy injection of components at runtime
  • Patching prefabs
  • Easy binding of ConfigEntry

CHANGELOG

Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

[1.3.0] - 2024-05-05

Added

  • Ability to patch prefabs

[1.2.0] - 2024-03-31

Added

  • Event when a config is changed

[1.1.3] - 2024-03-05

Changed

  • Tweaked error message of analysis exception

[1.1.2] - 2024-03-02

Fixed

  • Fixed another exception when analyzing types that contain unreferenced assemblies

[1.1.1] - 2024-03-02

Fixed

  • Fixed an exception when analyzing types that contain unreferenced assemblies

[1.1.0] - 2024-01-24

Added

  • Added reflection Invoke with return value

Changed

  • Made logging more generic

[1.0.0] - 2024-01-22

Added

  • Added Postfix to Object.Instantiate() methods
  • Patched last missing instantiate method Object.Instantiate<T>(T original)
  • Added utils for creating prefabs
  • Added automatic binding of ConfigDatas

[0.1.0] - 2024-01-20

Added

  • Patched Object.Instantiate(Object original) methods to modify original prefabs before cloning
  • Patched GameObject.AddComponent() to automatically add code to any new component
  • InjectToComponent Attribute to automatically add any MonoBehaviour to specified component
  • Initializer Attribute to simulate Unity's RuntimeInitializeOnLoad
  • SceneConstructor Attribute to execute code after a scene is loaded