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Scandal-Scandals_Tweaks-1.1.9 icon

Scandals Tweaks

General all-purpose tweaks

By Scandal
Date uploaded 10 hours ago
Version 1.1.9
Download link Scandal-Scandals_Tweaks-1.1.9.zip
Downloads 475
Dependency string Scandal-Scandals_Tweaks-1.1.9

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Scandals Tweaks

This is just a general-purpose mod that contains some useful universal patches, scripts, etc. that my mods can depend on and use from. Not everything is "useful" for mods, but they don't hurt to have bundled in here. If anything in here interests you, feel free to use it!

Please note that on its own, this mod does not really serve any real purpose, I may split this up into two-seperate mods (utilities, and general-fixes) in-case any of the general-fixes interest people, but for now, this is the way it is.

Scripts

  • AudioMixerFixer (basic script, allows adding audios to an array that should use the correct vanilla SFX audio-mixer, and will apply the correct mixer at runtime)
  • VehicleSeatAnimator (a slightly more universal script for my custom-vehicles for easier implementation, requires overriding in-code)

Patches

  • PlayAudioAnimationEvent NullRef "fixes" (do not attempt to play an audio if it is missing)
  • Fix external-forces not fading when sat in a vehicle (prevent being launched upon exiting a vehicle)
  • Fix items being unscannable when attached to a PlayerPhysicsRegion (vehicle, elevator, radmech, etc) (CruiserImproved)
  • Fix untagged interactables from carrying the last valid interactable the player looked at. (CruiserImproved)
  • Alters the generic TerminalNode text regarding buying vehicles to say "vehicle" rather than "Cruiser" or "Company Cruiser" (minor visual nitpick, as custom vehicles do not have custom terminal nodes for these situations)
  • Patchable method to 'Allow'/'Fix' Old-Birds and Baboon-Hawks not seeing players in vehicles. (by default, use vanilla behaviour)

CHANGELOG

Changelog

1.1.9 (27/05/2026)

From now on, I will be using Semantic versioning.

  • Updated shared-asset-bundle.
  • Consolidated some patches.
  • Transpiled GiantKiwi for easier patching for my vehicles.
  • Some other stuff I forgot but isn't really important to list.

1.1.8 (13/05/2026)

  • Updated shared-asset-bundle.

1.1.7 (09/05/2026)

  • Fixed inverted statement causing backwards knockback behaviour.

1.1.6 (07/05/2026)

  • Consolidated Landmine patching.

1.1.5 (02/05/2026)

  • Hopefully fixed 'stop animation' bugs.

1.1.4 (01/05/2026)

  • Fixed baboon patching.

1.1.3 (28/04/2026)

  • Updated shared assets bundle.

1.1.2 (21/04/2026)

  • Removed redundant patches.
  • Fixed Plugin GUID.

1.1.1 (21/04/2026)

  • Updated patch namespacing.
  • Added Wesleys Weathers as global references.
  • Updated bundle.

1.1.0 (19/04/2026)

  • Updated bundle.

1.0.9 (19/04/2026)

  • Added a patchable method to allow or disallow Old Birds to see through vehicles. (I.e. for seated players only)

1.0.8 (12/04/2026)

  • Corrected changelog.

1.0.7 (12/04/2026)

  • Hopefully fix terminal bug?

1.0.6 (12/04/2026)

  • Rebuild shared-bundle for V81.
  • Corrected some stuff.

1.0.5 (09/04/2026)

  • Consolidated landmine patches.
  • Corrected description.

1.0.4 (31/03/2026)

  • Updated for V80.
  • Al.

1.0.3 (29/03/2026)

  • Removed redundant test patch.

1.0.2 (29/03/2026)

  • Actually fixed external forces not fading while seated.
  • Added missing changelog to this mod.

1.0.1 (27/03/2026)

  • Added a shared-asset bundle for all my vehicle needs.

1.0.0 (23/03/2026)

  • Initial Release.