Changelog
1.4.1 (01/06/2026)
- Fixed headlight-material gaining a steel-bolt texture on the LOD meshes.
1.4.0 (31/05/2026)
- Improved right-hand-drive shifting animation.
1.3.9 (31/05/2026)
- Fixed right-hand-drive shifter animation.
1.3.8 (31/05/2026)
- Adjusted suspension when using non-true V55 mod.
- Adjusted radio behaviour further.
- Fixed look-input and zones not syncing properly.
1.3.7 (31/05/2026)
- Fix a potential radio desync. Ack.
1.3.6 (30/05/2026)
- Removed instability wheels, while it would of been authentic, they genuinely just don't do anything.
1.3.5 (30/05/2026)
- Corrected some physics stats to match that of V55.
- Actually fixed a desync with the hood.
- Adjusted some of the radio behaviour to match the behavioural intent as seen in the code.
1.3.4 (29/05/2026)
- Fixed ignition animation being uncancellable.
1.3.3 (28/05/2026)
- Hopefully fixed the stupid fucking ignition animation this fucking time I'm so sick of this.
1.3.2 (28/05/2026)
- Fixed missing shelf collider in the back.
1.3.1 (28/05/2026)
- Fixed a bug with post-destruction of the car.
1.3.0 (27/05/2026)
From now on, I will be using Semantic versioning.
- Added a "No Tree Destruction" config.
- Lots of code-cleanup and optimisations.
1.2.4 (13/05/2026)
- Fixed an extra-desync with the radio quality.
- Radio-code cleanup.
- Hopefully fixed high-speed collisions with players.
1.2.3 (12/05/2026)
- Fixed some stuff with radio signal quality sync.
- Tweaked some networking methods.
1.2.2 (10/05/2026)
- Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.
1.2.1 (09/05/2026)
- Fixed issues with wheel-torque updating.
1.2.0 (07/05/2026)
- Updated landmine related patching.
1.1.9 (02/05/2026)
- Removed weed-killer patch.
1.1.8 (01/05/2026)
- Fixed seats being uninteractable upon reload.
1.1.7 (28/04/2026)
- Fixed a NullRef spam on the player-zones.
- Fixed skidding effect RPC spam.
1.1.6 (24/04/2026)
1.1.5 (23/04/2026)
- Slightly refactored ignition-key animation code to hopefully prevent desyncs.
- Fixed ignition key animation and effects.
1.1.4 (20/04/2026)
- Fixed changelog.
- ImmersiveVisor compatibility (no on-screen rain when in storage compartment)
- Updated README.
- Fixed a Landmine patch error, apologies for this.
- Fixed Wesleys Hurricane and Forsaken weather leaking into the truck.
1.1.3 (19/04/2026)
- LethalMin support has been implemented.
1.1.2 (18/04/2026)
- Updated manual references.
1.1.1 (18/04/2026)
- Fixed missing friction material.
- Removed useless inputs.
1.1.0 (14/04/2026)
- Added Puma protection when in the back.
- Radio fix.
- Fixed dc issues while seated.
1.0.9 (12/04/2026)
- Corrected changelog.
- Now only the driver may die instead of passenger. This only happened in vanilla due to ownership change timing, but now this is intentional.
- Fixed car appearing wrong way for clients on the magnet.
1.0.8 (12/04/2026)
- Updated for V81. (fixed motion blur)
- Added a "True v55" host-only config (on by default)
1.0.7 (31/03/2026)
- Updated for V80.
- Various physics adjustments.
- Minor prefab tweaks.
1.0.6 (29/03/2026)
- Fixed player-pusher (again, hopefully).
1.0.5 (29/03/2026)
- Fixed host-passenger animation bug.
- Various vehicle-effect tweaks.
- Added a host-config to enable the right-sided chance. (off by default).
1.0.4 (26/03/2026)
- Various model-tweaks.
- Make sure you unload everything before going into orbit. You have been warned.
- Your co-workers may also pay the price.
- Fixed truck launching you if running into it from the side.
1.0.3 (24/03/2026)
- Fixed patch name-spacing + adjusted sync intervals.
1.0.2 (24/03/2026)
- Fixed some drivetrain sync problems + fixed the Cruiser being unable to run over employees.
- Added a host-only config to enable the unused 'Baby-face' radio track (not copyright friendly, streamers beware!).
1.0.1 (24/03/2026)
- Fixed some major issues regarding the vehicle player-zones.
1.0.0 (23/03/2026)