Lots of new small tweaks/fixes:
New tweaks for enemies:
The rotating floodlight has been expanded with more features and joined by some other "ship upgrades":
Changes and overhauls to existing tweaks:
Some tools for interior scrap generation analysis and adjustment:
Totally overhauled and reorganized the config
New Rotating Floodlight features:
Significant True Blackout improvements:
New config option for hazards to also be activated/deactivated by breaker power
Selective Scrap Keeping features should now be compatible with SelfSortingStorage's Smart Cupboard
Shotgun tooltips are handled a little more cleanly internally, and config no longer misleadingly shows the keybind
Fix for vanilla issue where stepping on a deactivated landmine and then exiting the interior would cause it to explode
Fixes for 4.0.0 issues:
New overhaul for the zap gun and map hazards (mostly suggested by AdjectiveNounNumber):
Completely rewritten True Blackout weather (thanks to xameryn), with additional integration for the apparatus:
New options for keeping scrap items (written by xameryn):
New tweaks for the shotgun:
New gameplay tweak for masked enemies to drop masks upon death (picking it up right off their face!)
New highly configurable ship tweak which has the floodlight rotate while on a moon (added by xameryn)
Tweak fixing button flickering in the pause menu
Tweak fixing items not being set to "in the ship" on clients
New mod tweak adjusting the wording of the transition weather notification in WeatherTweaks
Some fixes: