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Universal Radar

Improved, dynamic, and configurable contour maps (and more) for every moon.

CHANGELOG

Version 1.0.9

  • Fixed an obscure error in my nav mesh calculation code

Version 1.0.8

  • Hopefully made camera clipping distance normal in interior (probably still iffy with TwoRadarMaps)

Version 1.0.7

  • Fixed fatal errors thrown on objects with mesh renderers but not mesh filters

Version 1.0.6

  • Fixed material checking issue that led to monitor update failures with General Improvements (and generally mess with anything else that checks materials)

Version 1.0.5

  • Fixed errors with moon names containing special characters
  • Fixed a few issues caused by increased camera clipping distance:
    • Gordion now looks normal
    • Ship icon no longer displays on radar
    • Clipping distance of other cameras should now be unaffected
  • Raised the maximum camera clipping distance you can set in config

Version 1.0.4

  • Saved radar data should now persists for as long as the game is open (instead of per run)
  • Fixed radar changes not going through after quitting in the middle of a game

Version 1.0.3

  • Added more config error checks

Version 1.0.2

  • Added some checks to config setup to avoid possible errors on startup

Version 1.0.1

  • README and manifest changes

Version 1.0.0

  • Initial release