
Universal Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
CHANGELOG
Version 1.0.9
- Fixed an obscure error in my nav mesh calculation code
Version 1.0.8
- Hopefully made camera clipping distance normal in interior (probably still iffy with TwoRadarMaps)
Version 1.0.7
- Fixed fatal errors thrown on objects with mesh renderers but not mesh filters
Version 1.0.6
- Fixed material checking issue that led to monitor update failures with General Improvements (and generally mess with anything else that checks materials)
Version 1.0.5
- Fixed errors with moon names containing special characters
- Fixed a few issues caused by increased camera clipping distance:
- Gordion now looks normal
- Ship icon no longer displays on radar
- Clipping distance of other cameras should now be unaffected
- Raised the maximum camera clipping distance you can set in config
Version 1.0.4
- Saved radar data should now persists for as long as the game is open (instead of per run)
- Fixed radar changes not going through after quitting in the middle of a game
Version 1.0.3
- Added more config error checks
Version 1.0.2
- Added some checks to config setup to avoid possible errors on startup
Version 1.0.1
- README and manifest changes
Version 1.0.0
- Initial release