Decompiled source of Scavenger Plushie v1.0.9

ScavengerPlushieVS.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScavengerPlushieVS")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScavengerPlushieVS")]
[assembly: AssemblyTitle("ScavengerPlushieVS")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace scavengerPlush
{
	[BepInPlugin("scin.scavengerPlush", "Scavenger Plushie", "1.0.4")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<int>? ScavengerSpawnWeight;

		public static ConfigEntry<bool>? ScavengerSpawnAllMoons;

		public static ConfigEntry<string>? ScavengerSpawnMoonsList;

		private const string GUID = "scin.scavengerPlush";

		private const string NAME = "Scavenger Plushie";

		private const string VERSION = "1.0.4";

		public static Plugin instance;

		public Dictionary<LevelTypes, int>? levelRarities;

		public Dictionary<string, int>? customLevelRarities;

		private void Awake()
		{
			instance = this;
			ScavengerSpawnWeight = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Weight", "Spawn Weight", 20, "Set the spawn weight on all moons for the Scavenger Plushie (Higher = More plushies)");
			ScavengerSpawnAllMoons = ((BaseUnityPlugin)this).Config.Bind<bool>("Moons", "Spawn On All Moons", true, "Set to TRUE to spawn on all moons.\nSet to FALSE to use the moons list.");
			ScavengerSpawnMoonsList = ((BaseUnityPlugin)this).Config.Bind<string>("Moons", "Moons List", "Experimentation, Assurance, Vow, Offense, March, Rend, Dine, Titan", "List what moons can spawn the Scavenger Plushie. Separate each entry with a comma.");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scavengerplush");
			string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scavengerplush");
			AssetBundle val = AssetBundle.LoadFromFile(text2);
			Item val2 = val.LoadAsset<Item>("Assets/MY STUFF/Scavenger Plush/ScavengerPlushItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			if (ScavengerSpawnAllMoons.Value)
			{
				Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)(-1));
			}
			else
			{
				if (ScavengerSpawnMoonsList.Value.Contains("experiment", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)4);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("assurance", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)8);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("vow", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)16);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("offense", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)32);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("march", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)64);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("rend", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)128);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("dine", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)256);
				}
				if (ScavengerSpawnMoonsList.Value.Contains("titan", StringComparison.OrdinalIgnoreCase))
				{
					Items.RegisterScrap(val2, ScavengerSpawnWeight.Value, (LevelTypes)512);
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Scavenger Plush");
		}
	}
}