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Sconeys-AnomalousDucks-1.0.4 icon

AnomalousDucks

Remember SCP-1356 from SCP: Containment Breach? Well; this is that!

Date uploaded 4 months ago
Version 1.0.4
Download link Sconeys-AnomalousDucks-1.0.4.zip
Downloads 32259
Dependency string Sconeys-AnomalousDucks-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.16.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.0

README

Remember the rubber ducks from SCP: Containment Breach? That!

Ducks!

This mod features a completely custom AI, a silly little duck guy!

Current Features:

  • One SCP-1356, the Saxophone duck "enemy"!

Installation

  1. Install BepInEx.
  2. Run your game once with BepInEx installed to generate the necessary folders and files.
  3. Place mod file into the bepinex/plugins directory. Make sure that you have LethalLib installed.

4. get duck'd.

The future of this mod:

  • More Anomalous Ducks!
  • Maybe some scraps!

Special thanks to:

  • The Lethal Company Modding Discord community, you guys have been incredibly helpful and patient with me!
  • You! (If you've downloaded this and supported me!), thank you for your interest!

Patch Notes:

Version 1.0.0

  • Added Saxophone SCP-1356.

Version 1.0.1

  • Fixed line renderer being enabled.

Version 1.0.3

  • Ducks will no longer follow subjects outside.
  • Fixed a bug that caused the ducks to break.

Version 1.0.4

  • Duck will no longer move when looked at.

CHANGELOG

Patch Notes:

Version 1.0.0

  • Added Saxophone SCP-1356.

Version 1.0.1

  • Fixed line renderer being enabled.

Version 1.0.3

  • Ducks will no longer follow subjects outside.
  • Fixed a bug that caused the ducks to break.

Version 1.0.4

  • Duck will no longer move when looked at.

Version 1.1.4

  • Rewrote a lot of the code for the Saxophone SCP-1356. It now works completely as intended and works properly in multiplayer. When it can't find a player to teleport to, it will reset it's timer (which is now properly sync'd in multiplayer also) meaning it wont insta-tp when a player enters. It also no longer looks at players when being looked at; kinda like the Gnome from #"[v56 Compatible] Gnomes v2.1.10" (Similar code used). Along these lines it will also now properly pick a random player to teleport to, instead of just following the host.

TL;DR Your ducks are fixed & functional!

Version 1.1.5

  • Small hotfix. Added a check to one of the statements to make sure that the player that the duck is trying to look at cannot be null.