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AnomalousDucks
Remember SCP-1356 from SCP: Containment Breach? Well; this is that!
Date uploaded | 4 months ago |
Version | 1.0.4 |
Download link | Sconeys-AnomalousDucks-1.0.4.zip |
Downloads | 32259 |
Dependency string | Sconeys-AnomalousDucks-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Remember the rubber ducks from SCP: Containment Breach? That!
Ducks!
This mod features a completely custom AI, a silly little duck guy!
Current Features:
- One SCP-1356, the Saxophone duck "enemy"!
Installation
- Install BepInEx.
- Run your game once with BepInEx installed to generate the necessary folders and files.
- Place mod file into the bepinex/plugins directory. Make sure that you have LethalLib installed.
4. get duck'd.
The future of this mod:
- More Anomalous Ducks!
- Maybe some scraps!
Special thanks to:
- The Lethal Company Modding Discord community, you guys have been incredibly helpful and patient with me!
- You! (If you've downloaded this and supported me!), thank you for your interest!
Patch Notes:
Version 1.0.0
- Added Saxophone SCP-1356.
Version 1.0.1
- Fixed line renderer being enabled.
Version 1.0.3
- Ducks will no longer follow subjects outside.
- Fixed a bug that caused the ducks to break.
Version 1.0.4
- Duck will no longer move when looked at.
CHANGELOG
Patch Notes:
Version 1.0.0
- Added Saxophone SCP-1356.
Version 1.0.1
- Fixed line renderer being enabled.
Version 1.0.3
- Ducks will no longer follow subjects outside.
- Fixed a bug that caused the ducks to break.
Version 1.0.4
- Duck will no longer move when looked at.
Version 1.1.4
- Rewrote a lot of the code for the Saxophone SCP-1356. It now works completely as intended and works properly in multiplayer. When it can't find a player to teleport to, it will reset it's timer (which is now properly sync'd in multiplayer also) meaning it wont insta-tp when a player enters. It also no longer looks at players when being looked at; kinda like the Gnome from #"[v56 Compatible] Gnomes v2.1.10" (Similar code used). Along these lines it will also now properly pick a random player to teleport to, instead of just following the host.
TL;DR Your ducks are fixed & functional!
Version 1.1.5
- Small hotfix. Added a check to one of the statements to make sure that the player that the duck is trying to look at cannot be null.