Gnomes
Adds TWO unique new enemies to the game! Have you ever wanted gnomes? No? (or yes) Then this is for you!
Date uploaded | 4 months ago |
Version | 2.1.18 |
Download link | Sconeys-Gnomes-2.1.18.zip |
Downloads | 14543 |
Dependency string | Sconeys-Gnomes-2.1.18 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Have you ever REALLY wanted to have gnomes in Lethal Company? No? That's okay, here they are anyway!
Gnomes!
This mod features TWO completely custom AI, with their own rules and methods of being dealt with! While not technically "hostile" I don't know if I'd wanna get too close to one...
(imagine a blue gnome here)
Gnomes don't want you to know they're alive (BUT THEY TOTALLY ARE!) so they'll only move when you're not looking! I'm not crazy, you're crazy. But seriously, don't get touched by one...WHO KNOWS where you OR THE GNOME will end up??
Current Features:
TWO(2) Gnome Enemies. - The Red Gnome. - Will only move when not being looked at. - The Blue Gnome. - Once seen will chase the player. One (1) Gnome Item! (still an enemy)
Installation
- Install BepInEx.
- Run your game once with BepInEx installed to generate the necessary folders and files.
- Place mod file into the bepinex/plugins directory. Make sure that you have LethalLib installed.
4. get gnomed
The future of this mod:
- Maybe at some point add more Gnome types(Already started!)
- Gnome themed items.
- More ways for gnomes to mess with you. :smile:
Special thanks to:
- The Lethal Company Modding Discord community, you guys have been incredibly helpful and patient with me!
- You! (If you've downloaded this and supported me!), thank you for your interest!
Patch Notes:
Version 1.0.0
- Added Gnomes.
- Still Gnomes.
Version 1.0.1
- Fixed Gnome description.
- Still Gnomes.
Version 1.1.1
- Added the Gnome "item".
- Spawns in the facility.
- Still a Gnome.
- Worth quite a bit!
- Literally a living Gnome, still.
- Still Gnomes.
Version 1.1.4
- Small patch for Gnome item teleportation.
- Still Gnomes.
Version 2.0.0
- Gnomes will now only move when not being looked at. (this was at least 12 hours of work)
- Gnomes will hide around corners, waiting for players to come past.
- Gnomes are now properly multiplayer sync. (And should function with any amount of players)
- More than one gnome can spawn at once.
- Still Gnomes.
Version 2.0.1
- Mod page update.
Version 2.0.2
- Hopefully fixed issue with Gnome Item causing players to not be able to drop items.
- Still Gnomes.
Version 2.0.3
- Another fix for the Gnome item.
- Still Gnomes.
Version 2.0.4
- Gnome Item drop issue has been fixed.
- Definitely, still Gnomes.
Version 2.1.7
- New GNOME added. (Blue Gnome)
- Only chases if a player looks at it.
- The rest is up to you to find out. c:
- Another Gnome Item fix.
- When teleported by gnome, dropping items is now handled serverside.
- New Method of teleporting players for Gnomes. (Thanks for the suggestion xilef992!)
- MORE Gnomes.
Version 2.1.8
- Fixed the mod description.
Version 2.1.10
- Fixed mod description again.
- Added the forgotten config for the spawnrate of the Blue Gnome.
Version 2.1.11
- Fixed config for Blue Gnome.
Version 2.1.12
- Fixed issue causing the Blue Gnome to spam the log.
Version 2.1.13
- Fixed another bug with Blue Gnome.
Versoin 2.1.14
- Hopefully fixed the null exception caused by Blue Gnome teleportation.
Version 2.1.15
- Added V50 compatibility.
Version 2.1.18
- Fixed Blue Gnome flashbang.
- Fixed random line next to ship.
- Fixed desync issues with a new random function.
- Still gnomes.
CHANGELOG
Patch Notes:
Version 1.0.0
- Added Gnomes.
- Still Gnomes.
Version 1.0.1
- Fixed Gnome description.
- Still Gnomes.
Version 1.1.1
- Added the Gnome "item".
- Spawns in the facility.
- Still a Gnome.
- Worth quite a bit!
- Literally a living Gnome, still.
- Still Gnomes.
Version 1.1.4
- Small patch for Gnome item teleportation.
- Still Gnomes.
Version 2.0.0
- Gnomes will now only move when not being looked at. (this was at least 12 hours of work)
- Gnomes will hide around corners, waiting for players to come past.
- Gnomes are now properly multiplayer sync. (And should function with any amount of players)
- More than one gnome can spawn at once.
- Still Gnomes.
Version 2.0.1
- Mod page update.
Version 2.0.2
- Hopefully fixed issue with Gnome Item causing players to not be able to drop items.
- Still Gnomes.
Version 2.0.3
- Another fix for the Gnome item.
- Still Gnomes.
Version 2.0.4
- Gnome Item drop issue has been fixed.
- Definitely, still Gnomes.
Version 2.1.7
- New GNOME added. (Blue Gnome)
- Only chases if a player looks at it.
- The rest is up to you to find out. c:
- Another Gnome Item fix.
- When teleported by gnome, dropping items is now handled serverside.
- New Method of teleporting players for Gnomes. (Thanks for the suggestion xilef992!)
- MORE Gnomes.
Version 2.1.8
- Fixed the mod description.
Version 2.1.10
- Fixed mod description again.
- Added the forgotten config for the spawnrate of the Blue Gnome.
Version 2.1.11
- Fixed config for Blue Gnome.
Version 2.1.12
- Fixed issue causing the Blue Gnome to spam the log.
Version 2.1.13
- Fixed another bug with Blue Gnome.
Versoin 2.1.14
- Hopefully fixed the null exception caused by Blue Gnome teleportation.
Version 2.1.15
- Added V50 compatibility.
Version 2.1.18
- Fixed Blue Gnome flashbang.
- Fixed random line next to ship.
- Fixed desync issues with a new random function.
- Still gnomes.
Version 2.1.19
- Fixed a bug where any player holding the gnome item would cause host to drop all items.
- Still gnomes.