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LethalPhones
Company Owned Personal Phones. A more interactive alternative to walkie talkies.
Date uploaded | 8 months ago |
Version | 1.0.7 |
Download link | Scoops-LethalPhones-1.0.7.zip |
Downloads | 1529 |
Dependency string | Scoops-LethalPhones-1.0.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.6.3README
Lethal Phones
As part of a new initiative, The Company has provided personal* phones to all employees. Upon clocking in to your next shift, you will find that pressing '~' will produce your 'very own'* mobile phone. You can use the state-of-the-art Rotation Dialing system to call your fellow employees for easier communication on the job.
*The provided Mobile Phones are property of The Company. Employee owns no stake in the phone they are provided.
Features
- Mobile Phones for all players!
- Take out your phone with '~' by default, all controls are customizable in the menu.
- Hold 'z' and click and move your mouse to dial the phone. Drag a number to the stopper to dial it just like a Real Mobile Rotary Phone.
- Phones do not take up an inventory slot, and do not require battery! In exchange, they are 'immersive' to use and may not be reliable under pressure.
- Phone calls will transmit all noises around the player you are talking to! Hear the explosion a split second before the call cuts!
- Switch your phone to vibrate if you don't want monsters to hear how popular you are! Or switch it to silent to ignore all your friends.
- Dynamic call quality! Have fun saying lines like "Can you repeat that?" and "What???" while deep in The Facility during a storm!
Known Issues
- The 'phone effect' can linger on sounds longer than it should.
- Still hunting down various edge-cases through playtesting.
- While spectating a player and listening to their call, you will not hear background noises over the call.
Credits
- The Killer: Ideas Guy
- Myliaa: All Models and Textures
- Soap: Rubber duck and testing help
- Rune580: creator of LethalCompany InputUtils
- Scoops (me): code
CHANGELOG
[1.0.11]
- Added a config option to use a dialing indicator instead of the character's right hand, in case you're using a model with hands that don't fit the phone.
[1.0.10]
- Updated .net version, which seems to have fixed issues with hoarding bug calling?
[1.0.9]
- Fix for a compatibility issue with LateCompany
[1.0.8]
- Fixed background noises not coming through on calls that you are spectating
- Calling a corpse now correctly plays the ring audio from the corpse itself
- Added a few more config values for death timing and volume levels
- Fixed an edge case where rotary audio wouldn't stop playing if you quickly clicked on a number
[1.0.7]
- Complete refactor of phones under the hood to allow for non-player phones (enemies and ship equipment)
- Added a config file for some basic settings, this will be expanded more over time
- Hoarding bug phones!
- More audio from phones is now shared with players around you, like pickup/hangup noises
- More sounds are now audible on calls while eavesdropping
- New known issue of background noises not coming through on calls that you are spectating
[1.0.6]
- Compatibility fix for TooManyEmotes
[1.0.5]
- Fixed errors caused by having a player disconnect and reconnect to an active lobby
- Added default controller bindings
- Improved performance on audio source distance checking
- Listening in on someone else's phone has a more accurate audio direction
- Being on a call will now restore sanity, akin to walkies
- Fixed some consistency problems with phone static
- Fixed some edge cases that could have caused players to be silent on calls
[1.0.4]
- Taking out your phone will now only drop your held item if your inventory is full. Otherwise it swaps to the first empty slot.
- Inverse teleporting will now severely damage your connection quality for a bit.
- Fixed some edge case errors.
[1.0.3]
- Fixed some edge case errors when audio sources had components removed unexpectedly.
[1.0.2]
- Added a video to description.
[1.0.1]
- Updated credits.
[1.0.0]
- Initial Release.