You are viewing a potentially older version of this package. View all versions.
Scoops-LethalPhones-1.0.9 icon

LethalPhones

Company Owned Personal Phones. A more interactive alternative to walkie talkies.

Date uploaded 8 months ago
Version 1.0.9
Download link Scoops-LethalPhones-1.0.9.zip
Downloads 45183
Dependency string Scoops-LethalPhones-1.0.9

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.6.3

README

Lethal Phones

As part of a new initiative, The Company has provided personal* phones to all employees. Upon clocking in to your next shift, you will find that pressing '~' will produce your 'very own'* mobile phone. You can use the state-of-the-art Rotation Dialing system to call your fellow employees for easier communication on the job.

*The provided Mobile Phones are property of The Company. Employee owns no stake in the phone they are provided.

Phone Example Video

Features

  • Mobile Phones for all players!
  • Take out your phone with '~' by default, all controls are customizable in the menu.
  • Hold 'z' and click and move your mouse to dial the phone. Drag a number to the stopper to dial it just like a Real Mobile Rotary Phone.
  • Phones do not take up an inventory slot, and do not require battery! In exchange, they are 'immersive' to use and may not be reliable under pressure.
  • Phone calls will transmit all noises around the player you are talking to! Hear the explosion a split second before the call cuts!
  • Switch your phone to vibrate if you don't want monsters to hear how popular you are! Or switch it to silent to ignore all your friends.
  • Dynamic call quality! Have fun saying lines like "Can you repeat that?" and "What???" while deep in The Facility during a storm!
  • Receive calls from local fauna (?!?)

Known Issues

  • The 'phone effect' can linger on sounds longer than it should.
  • Still hunting down various edge-cases through playtesting.

Credits

  • The Killer: Ideas Guy
  • Myliaa: All Models and Textures
  • Soap: Rubber duck and testing help
  • Rune580: creator of LethalCompany InputUtils
  • Scoops (me): code

CHANGELOG

[1.0.10]

  • Updated .net version, which seems to have fixed issues with hoarding bug calling?

[1.0.9]

  • Fix for a compatibility issue with LateCompany

[1.0.8]

  • Fixed background noises not coming through on calls that you are spectating
  • Calling a corpse now correctly plays the ring audio from the corpse itself
  • Added a few more config values for death timing and volume levels
  • Fixed an edge case where rotary audio wouldn't stop playing if you quickly clicked on a number

[1.0.7]

  • Complete refactor of phones under the hood to allow for non-player phones (enemies and ship equipment)
  • Added a config file for some basic settings, this will be expanded more over time
  • Hoarding bug phones!
  • More audio from phones is now shared with players around you, like pickup/hangup noises
  • More sounds are now audible on calls while eavesdropping
  • New known issue of background noises not coming through on calls that you are spectating

[1.0.6]

  • Compatibility fix for TooManyEmotes

[1.0.5]

  • Fixed errors caused by having a player disconnect and reconnect to an active lobby
  • Added default controller bindings
  • Improved performance on audio source distance checking
  • Listening in on someone else's phone has a more accurate audio direction
  • Being on a call will now restore sanity, akin to walkies
  • Fixed some consistency problems with phone static
  • Fixed some edge cases that could have caused players to be silent on calls

[1.0.4]

  • Taking out your phone will now only drop your held item if your inventory is full. Otherwise it swaps to the first empty slot.
  • Inverse teleporting will now severely damage your connection quality for a bit.
  • Fixed some edge case errors.

[1.0.3]

  • Fixed some edge case errors when audio sources had components removed unexpectedly.

[1.0.2]

  • Added a video to description.

[1.0.1]

  • Updated credits.

[1.0.0]

  • Initial Release.