Decompiled source of SnakeEater v1.1.6

scooxstad.snakeeater.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("scooxstad.snakeeater")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.6.0")]
[assembly: AssemblyInformationalVersion("1.1.6+a40078e58633d5a9e116493358243700e8bda186")]
[assembly: AssemblyProduct("SnakeEater")]
[assembly: AssemblyTitle("scooxstad.snakeeater")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SnakeEater
{
	[BepInPlugin("scooxstad.snakeeater", "SnakeEater", "1.1.6")]
	public class SnakeEater : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> Restart;

		internal static ConfigEntry<bool> Restrict;

		internal static ConfigEntry<float> HeightThreshold;

		internal static ConfigEntry<float> AudioVolume;

		internal static ConfigEntry<float> AudioFadeIn;

		internal static ConfigEntry<float> AudioDelay;

		public static SnakeEater Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static AudioClip SnakeEaterAudio { get; set; }

		internal static AudioSource SnakeEaterAudioSource { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "snakeeater"));
			SnakeEaterAudio = val.LoadAsset<AudioClip>("SnakeEater");
			SnakeEaterAudio.LoadAudioData();
			Patch();
			InitializeConfig();
			try
			{
				InitializeLethalConfigIntegration();
			}
			catch (FileNotFoundException)
			{
				Logger.LogInfo((object)"LethalConfig.dll not found");
			}
			Logger.LogInfo((object)"scooxstad.snakeeater v1.1.6 has loaded!");
		}

		internal void InitializeConfig()
		{
			AudioVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Audio Properties", "Volume", 1f, "Playback volume relative to source audio file");
			AudioFadeIn = ((BaseUnityPlugin)this).Config.Bind<float>("Audio Properties", "Fade-in duration", 0.3f, "Duration of fade-in to playback in seconds");
			AudioDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Audio Properties", "Delay", 1f, "Time after mounting a ladder before playback beings in seconds");
			Restart = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Restart audio", true, "Restarts the audio each time an applicable ladder is mounted");
			Restrict = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Restrict ladders", true, "Only allow ladders past a certain height threshold to begin playback");
			HeightThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Height threshold", 12f, "Minimum height which will allow playback when \"Restrict ladders\" is enabled");
		}

		internal void InitializeLethalConfigIntegration()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Expected O, but got Unknown
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Expected O, but got Unknown
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			LethalConfigManager.SetModDescription("SnakeEater");
			LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Restart, false));
			LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Restrict, false));
			LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(HeightThreshold, false));
			ConfigEntry<float> audioVolume = AudioVolume;
			FloatSliderOptions val = new FloatSliderOptions();
			((BaseRangeOptions<float>)val).Max = 2f;
			((BaseRangeOptions<float>)val).Min = 0f;
			((BaseOptions)val).RequiresRestart = false;
			LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(audioVolume, val));
			LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(AudioFadeIn, false));
			LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatInputFieldConfigItem(AudioDelay, false));
			AudioVolume.SettingChanged += delegate
			{
				SnakeEaterAudioSource.volume = AudioVolume.Value / 2f;
			};
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("scooxstad.snakeeater");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "scooxstad.snakeeater";

		public const string PLUGIN_NAME = "SnakeEater";

		public const string PLUGIN_VERSION = "1.1.6";
	}
}
namespace SnakeEater.Patches
{
	[HarmonyPatch(typeof(InteractTrigger))]
	internal class InteractTriggerPatch
	{
		private static Coroutine PlaybackCoroutine;

		[HarmonyPatch("SetUsingLadderOnLocalClient")]
		[HarmonyPrefix]
		internal static void TogglePlayback(InteractTrigger __instance, bool isUsing)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			float num = Vector3.Distance(__instance.bottomOfLadderPosition.position, __instance.topOfLadderPosition.position);
			if (isUsing)
			{
				if (!SnakeEater.Restrict.Value || (SnakeEater.Restrict.Value && SnakeEater.HeightThreshold.Value <= num))
				{
					PlaybackCoroutine = ((MonoBehaviour)__instance).StartCoroutine(BeginPlayback());
				}
				return;
			}
			if (PlaybackCoroutine != null)
			{
				((MonoBehaviour)__instance).StopCoroutine(PlaybackCoroutine);
			}
			if (SnakeEater.SnakeEaterAudioSource.isPlaying)
			{
				SnakeEater.SnakeEaterAudioSource.Pause();
			}
		}

		internal static IEnumerator BeginPlayback()
		{
			yield return (object)new WaitForSeconds(SnakeEater.AudioDelay.Value);
			AudioSource audioSource = SnakeEater.SnakeEaterAudioSource;
			if (SnakeEater.Restart.Value)
			{
				audioSource.time = 0f;
			}
			audioSource.volume = 0f;
			audioSource.Play();
			float fadeInDuration = SnakeEater.AudioFadeIn.Value;
			float targetVolume = SnakeEater.AudioVolume.Value / 2f;
			float timeElapsed = 0f;
			if (fadeInDuration > 0f)
			{
				while (timeElapsed < fadeInDuration)
				{
					audioSource.volume = Mathf.Lerp(0f, targetVolume, timeElapsed / fadeInDuration);
					timeElapsed += Time.deltaTime;
					yield return null;
				}
			}
			else
			{
				audioSource.volume = SnakeEater.AudioVolume.Value / 2f;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void AttachAudioSource(PlayerControllerB __instance)
		{
			AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
			if ((Object)(object)val != (Object)null)
			{
				val.playOnAwake = false;
				val.clip = SnakeEater.SnakeEaterAudio;
				SnakeEater.SnakeEaterAudioSource = val;
				SnakeEater.Logger.LogInfo((object)"Audio source attached");
			}
			else
			{
				SnakeEater.Logger.LogError((object)"Failed to attach Snake Eater audio source");
			}
		}
	}
}