BrutalCompanyAdditions
Adds more events to Brutal Company Plus!
Date uploaded | 11 months ago |
Version | 2.0.1 |
Download link | Sculas-BrutalCompanyAdditions-2.0.1.zip |
Downloads | 11955 |
Dependency string | Sculas-BrutalCompanyAdditions-2.0.1 |
This mod requires the following mods to function
Nips-Brutal_Company_Plus
A customizable hardcore mod that randomizes events ranging between insanity and normal. (Based off Brutal Company By: 2018)
Preferred version: 3.4.0README
Brutal Company Additions
This mod adds multiple new events to Brutal Company Plus!
Everyone MUST have this mod installed to join a lobby!
Most events are host-only, but some also need to be installed by clients.
Otherwise, they won't be able to join your lobby!
Events
Name | Description |
---|---|
Since when can they move?! |
Did someone give them wheels? |
It's just a burning memory 🚧 |
The backrooms are real. |
Bling bling |
So many gold bars! ...right? |
Got any stock? |
They used to say Fort Knox was buried here... |
Support
If you have any questions or issues, open an issue on the GitHub repository
or join the Lethal Company Modding Discord server
and ask in the Brutal Company Additions
thread in #mod-releases
!
Contributing
Contributions are welcome! Feel free to open an issue or a pull request here!
CHANGELOG
2.1.1
Fixes
- Fixed BCP 3.4.0 compatibility
Emergency fix. Seems like something went wrong in BCP while bumping the version number, which this mod checks for to ensure compatibility. This check has been temporarily removed until it's fixed in BCP.
2.1.0
Features
- Added host-only
forceevent
command
Allows the host in your game to force an event to happen next round.
Fixes
- Fixed BCP 3.4.0 compatibility
Event weights were added in BCP 3.4.0, which broke this mod.
Currently, this mod will not use the event weights because I'm working together with Nips to get an official event API in BCP. That should also fix any future incompatibility issues.
2.0.1
Fixes
- Properly sync turret damage to clients
Prevents clients from getting the wrong amount of turret damage.
2.0.0
Sorry that it took me so long to add a new event, because somehow I thought the hardest event to make would be the easiest. Oh, how wrong I was...
Anyhow, besides the new event, events are now also networked (which is the major update),
allowing for more interesting events in the future!
Next up will be the It's just a burning memory
event.
Features
- Added
Since when can they move?!
event
Did someone give them wheels?
Featuring custom AI and a whole lot of chaos!
If you find this event too easy or too hard, please let me know! I'm still tweaking it.
1.1.3
Fixes
- Fixed BCP 3.3.0 compatibility
Some changes were made in BCP 3.3.0 that broke this mod.
1.1.2
Fixes
- Fixed support for BCP 3.0.0+ (thank you Tahdikas for helping!)
Some leftover code from pre-1.1.0 broke when certain events were disabled in BCP.
1.1.1
Fixes
- Initialize BCManager at Start
Should hopefully fix aNullReferenceException
when loading the world in specific circumstances.
1.1.0
Features
- Added event configuration
You can now configure which event is enabled or not.
Fixes
- Fixed BCP 3.0.0+ compatibility
Now handles the event configuration of BCP 3.0.0+ correctly.
1.0.0
Features
- Added
Bling bling
event - Added
Got any stock?
event