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Decompiled source of SeansSillyMod v0.0.5
BepInEx/Plugins/SeansDumbMod/SeansDumbMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using SeansDumbMod.Behaviors; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SeansDumbMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SeansDumbMod")] [assembly: AssemblyTitle("SeansDumbMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace SeansDumbMod { [BepInPlugin("seanathonhooper.seansdumbmod", "Seans Silly Mod", "0.0.3")] public class Plugin : BaseUnityPlugin { private const string GUID = "seanathonhooper.seansdumbmod"; private const string NAME = "Seans Silly Mod"; private const string VERSION = "0.0.3"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "seansdumbmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Items/ActionFigureItem/StebioActionFigureItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 15, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/Items/DildoItem/DildoItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 8, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Items/BrickItem/brickItem.asset"); Brick brick = val4.spawnPrefab.AddComponent<Brick>(); ((GrabbableObject)brick).grabbable = true; ((GrabbableObject)brick).grabbableToEnemies = true; ((GrabbableObject)brick).itemProperties = val4; NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 33, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Items/BowlingPinItem/BowlingPinItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 15, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/Items/BowlingBallItem/BowlingBallItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 12, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched SeansSillyMod"); } } } namespace SeansDumbMod.Behaviors { internal class Brick : PhysicsProp { public Ray brickThrowRay; public RaycastHit brickHit; private int brickMask = 87420; public bool thrown = false; public override void OnHitGround() { ((GrabbableObject)this).OnHitGround(); thrown = false; } public override void ItemActivate(bool used, bool buttonDown = true) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)this).IsOwner) { ((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetBrickThrowDestination(), true); } } public Vector3 GetBrickThrowDestination() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)this).transform.position; brickThrowRay = new Ray(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.position, ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward); position = ((!Physics.Raycast(brickThrowRay, ref brickHit, 12f, brickMask, (QueryTriggerInteraction)1)) ? ((Ray)(ref brickThrowRay)).GetPoint(10f) : ((Ray)(ref brickThrowRay)).GetPoint(((RaycastHit)(ref brickHit)).distance - 0.05f)); brickThrowRay = new Ray(position, Vector3.down); if (Physics.Raycast(brickThrowRay, ref brickHit, 30f, brickMask, (QueryTriggerInteraction)1)) { return ((RaycastHit)(ref brickHit)).point + Vector3.up * 0.05f; } return ((Ray)(ref brickThrowRay)).GetPoint(30f); } } }