Decompiled source of SeansSillyMod v0.0.5

BepInEx/Plugins/SeansDumbMod/SeansDumbMod.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using SeansDumbMod.Behaviors;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SeansDumbMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SeansDumbMod")]
[assembly: AssemblyTitle("SeansDumbMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SeansDumbMod
{
	[BepInPlugin("seanathonhooper.seansdumbmod", "Seans Silly Mod", "0.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "seanathonhooper.seansdumbmod";

		private const string NAME = "Seans Silly Mod";

		private const string VERSION = "0.0.3";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "seansdumbmod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Items/ActionFigureItem/StebioActionFigureItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 15, (LevelTypes)(-1));
			Item val3 = val.LoadAsset<Item>("Assets/Items/DildoItem/DildoItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 8, (LevelTypes)(-1));
			Item val4 = val.LoadAsset<Item>("Assets/Items/BrickItem/brickItem.asset");
			Brick brick = val4.spawnPrefab.AddComponent<Brick>();
			((GrabbableObject)brick).grabbable = true;
			((GrabbableObject)brick).grabbableToEnemies = true;
			((GrabbableObject)brick).itemProperties = val4;
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 33, (LevelTypes)(-1));
			Item val5 = val.LoadAsset<Item>("Assets/Items/BowlingPinItem/BowlingPinItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 15, (LevelTypes)(-1));
			Item val6 = val.LoadAsset<Item>("Assets/Items/BowlingBallItem/BowlingBallItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 12, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched SeansSillyMod");
		}
	}
}
namespace SeansDumbMod.Behaviors
{
	internal class Brick : PhysicsProp
	{
		public Ray brickThrowRay;

		public RaycastHit brickHit;

		private int brickMask = 87420;

		public bool thrown = false;

		public override void OnHitGround()
		{
			((GrabbableObject)this).OnHitGround();
			thrown = false;
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsOwner)
			{
				((GrabbableObject)this).playerHeldBy.DiscardHeldObject(true, (NetworkObject)null, GetBrickThrowDestination(), true);
			}
		}

		public Vector3 GetBrickThrowDestination()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			brickThrowRay = new Ray(((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.position, ((Component)((GrabbableObject)this).playerHeldBy.gameplayCamera).transform.forward);
			position = ((!Physics.Raycast(brickThrowRay, ref brickHit, 12f, brickMask, (QueryTriggerInteraction)1)) ? ((Ray)(ref brickThrowRay)).GetPoint(10f) : ((Ray)(ref brickThrowRay)).GetPoint(((RaycastHit)(ref brickHit)).distance - 0.05f));
			brickThrowRay = new Ray(position, Vector3.down);
			if (Physics.Raycast(brickThrowRay, ref brickHit, 30f, brickMask, (QueryTriggerInteraction)1))
			{
				return ((RaycastHit)(ref brickHit)).point + Vector3.up * 0.05f;
			}
			return ((Ray)(ref brickThrowRay)).GetPoint(30f);
		}
	}
}