using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("3DModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("3DModels")]
[assembly: AssemblyTitle("3DModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class ModelReplacementSam : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SamPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Sam_ColladaMax/root/spine1/spine2/spine3/neck/head/sam_jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class ModelReplacementMax : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MaxPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("Max_ColladaMax/root/spine1/spine2/spine3/neck/head/max_jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class ModelReplacementOtis : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OtisPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementJimmy : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JimmyPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementPatrickHouse : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PatrickHousePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementMachoke : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MachokePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementGarchomp : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GarchompPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementNidoking : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NidokingPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementHanSolo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HanSoloPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementParatroopa : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ParatroopaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementJake : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JakePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementHughBliss : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HughBlissPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementKingKRool : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "KingKRoolPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementDonkeyKong : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "DonkeyKongPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementBosco : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BoscoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementBradyCulture : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BradyCulturePrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementMrBoss : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MrBossPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementLemongrab : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LemongrabPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementSpecs : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SpecsPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementWhizzer : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "WhizzerPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementFatPeter : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "FatPeterPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementMarioSkeleton : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MarioSkeletonPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementRedOlimar : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RedOlimarPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementAlph : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AlphPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementDoofenshmirtz : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "DoofenshmirtzPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementNana : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NanaPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementPopo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PopoPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementGrandpaStinky : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "GrandpaStinkyPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementCody : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CodyPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementMay : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MayPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementJinx : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "JinxPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ModelReplacementSybil : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SybilPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 60f;
public float maxJawOpening = 30f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
public float sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
Vector3 val = startingLocalRotation;
val.x = x;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
[BepInPlugin("ExampleProject", "ExampleModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
private static void InitConfig()
{
voiceSensitivity = config.Bind<float>("Voice Sensitivity For Model Jaws", "Sensitivity Value", 10f, "Number from 5 to 20");
}
private void Awake()
{
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Sam", typeof(ModelReplacementSam));
ModelReplacementAPI.RegisterSuitModelReplacement("Max", typeof(ModelReplacementMax));
ModelReplacementAPI.RegisterSuitModelReplacement("Otis", typeof(ModelReplacementOtis));
ModelReplacementAPI.RegisterSuitModelReplacement("Jimmy", typeof(ModelReplacementJimmy));
ModelReplacementAPI.RegisterSuitModelReplacement("Machoke", typeof(ModelReplacementMachoke));
ModelReplacementAPI.RegisterSuitModelReplacement("Garchomp", typeof(ModelReplacementGarchomp));
ModelReplacementAPI.RegisterSuitModelReplacement("Nidoking", typeof(ModelReplacementNidoking));
ModelReplacementAPI.RegisterSuitModelReplacement("Han Solo", typeof(ModelReplacementHanSolo));
ModelReplacementAPI.RegisterSuitModelReplacement("Paratroopa", typeof(ModelReplacementParatroopa));
ModelReplacementAPI.RegisterSuitModelReplacement("Jake", typeof(ModelReplacementJake));
ModelReplacementAPI.RegisterSuitModelReplacement("Hugh Bliss", typeof(ModelReplacementHughBliss));
ModelReplacementAPI.RegisterSuitModelReplacement("King K Rool", typeof(ModelReplacementKingKRool));
ModelReplacementAPI.RegisterSuitModelReplacement("Donkey Kong", typeof(ModelReplacementDonkeyKong));
ModelReplacementAPI.RegisterSuitModelReplacement("Bosco", typeof(ModelReplacementBosco));
ModelReplacementAPI.RegisterSuitModelReplacement("Brady Culture", typeof(ModelReplacementBradyCulture));
ModelReplacementAPI.RegisterSuitModelReplacement("Mr Boss", typeof(ModelReplacementMrBoss));
ModelReplacementAPI.RegisterSuitModelReplacement("Lemongrab", typeof(ModelReplacementLemongrab));
ModelReplacementAPI.RegisterSuitModelReplacement("Specs", typeof(ModelReplacementSpecs));
ModelReplacementAPI.RegisterSuitModelReplacement("Whizzer", typeof(ModelReplacementWhizzer));
ModelReplacementAPI.RegisterSuitModelReplacement("Fat Peter Griffin", typeof(ModelReplacementFatPeter));
ModelReplacementAPI.RegisterSuitModelReplacement("Skeleton Mario", typeof(ModelReplacementMarioSkeleton));
ModelReplacementAPI.RegisterSuitModelReplacement("Red Olimar", typeof(ModelReplacementRedOlimar));
ModelReplacementAPI.RegisterSuitModelReplacement("Alph", typeof(ModelReplacementAlph));
ModelReplacementAPI.RegisterSuitModelReplacement("Doofenshmirtz", typeof(ModelReplacementDoofenshmirtz));
ModelReplacementAPI.RegisterSuitModelReplacement("Nana", typeof(ModelReplacementNana));
ModelReplacementAPI.RegisterSuitModelReplacement("Popo", typeof(ModelReplacementPopo));
ModelReplacementAPI.RegisterSuitModelReplacement("Grandpa Stinky", typeof(ModelReplacementGrandpaStinky));
ModelReplacementAPI.RegisterSuitModelReplacement("Cody", typeof(ModelReplacementCody));
ModelReplacementAPI.RegisterSuitModelReplacement("May", typeof(ModelReplacementMay));
ModelReplacementAPI.RegisterSuitModelReplacement("Jinx", typeof(ModelReplacementJinx));
ModelReplacementAPI.RegisterSuitModelReplacement("Sybil", typeof(ModelReplacementSybil));
Harmony val = new Harmony("ExampleProject");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ExampleProject is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "ExampleBundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}