Decompiled source of Seawaun3DModels v0.1.21

3DModels.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("3DModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("3DModels")]
[assembly: AssemblyTitle("3DModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class ModelReplacementSam : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SamPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementMax : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MaxPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementOtis : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "OtisPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementJimmy : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JimmyPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementPatrickHouse : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PatrickHousePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementMachoke : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MachokePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementGarchomp : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GarchompPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementNidoking : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NidokingPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementHanSolo : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HanSoloPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementParatroopa : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ParatroopaPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementJake : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JakePrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementHughBliss : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HughBlissPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ModelReplacementKingKRool : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KingKRoolPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("ExampleProject", "ExampleModels", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Sam", typeof(ModelReplacementSam));
			ModelReplacementAPI.RegisterSuitModelReplacement("Max", typeof(ModelReplacementMax));
			ModelReplacementAPI.RegisterSuitModelReplacement("Otis", typeof(ModelReplacementOtis));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jimmy", typeof(ModelReplacementJimmy));
			ModelReplacementAPI.RegisterSuitModelReplacement("PatrickHouse", typeof(ModelReplacementPatrickHouse));
			ModelReplacementAPI.RegisterSuitModelReplacement("Machoke", typeof(ModelReplacementMachoke));
			ModelReplacementAPI.RegisterSuitModelReplacement("Garchomp", typeof(ModelReplacementGarchomp));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nidoking", typeof(ModelReplacementNidoking));
			ModelReplacementAPI.RegisterSuitModelReplacement("Han Solo", typeof(ModelReplacementHanSolo));
			ModelReplacementAPI.RegisterSuitModelReplacement("Paratroopa", typeof(ModelReplacementParatroopa));
			ModelReplacementAPI.RegisterSuitModelReplacement("Jake", typeof(ModelReplacementJake));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hugh Bliss", typeof(ModelReplacementHughBliss));
			ModelReplacementAPI.RegisterSuitModelReplacement("King K Rool", typeof(ModelReplacementKingKRool));
			Harmony val = new Harmony("ExampleProject");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ExampleProject is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "ExampleBundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}