Decompiled source of SecaMovement v1.0.0

MovementMod.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")]
[assembly: AssemblyCompany("MovementMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MovementMod")]
[assembly: AssemblyTitle("MovementMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : System.Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class NullableAttribute : System.Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class NullableContextAttribute : System.Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class RefSafetyRulesAttribute : System.Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MovementMod
{
	[BepInPlugin("falcon.jam.movementmod", "MovementMod", "1.0.0")]
	public class LethalHello : BaseUnityPlugin
	{
		public const string modGUID = "falcon.jam.movementmod";

		public const string modName = "MovementMod";

		public const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("falcon.jam.movementmod");

		public static float sprintTimeMultiplier = 7.5f;

		public static float carryWeightMultiplier = 0.9f;

		private void Awake()
		{
			ManualLogSource val = Logger.CreateLogSource("falcon.jam.movementmod");
			val.LogMessage((object)"falcon.jam.movementmod has loaded successfully.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Stretching Legs!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Jumping Jacks!");
			harmony.PatchAll(typeof(SecaMovement));
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("Awake")]
	internal class SecaMovement
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource("SecaMovement");

		[HarmonyPostfix]
		private static void Postfix(ref float ___sprintTime, ref float ___carryWeight)
		{
			___sprintTime = LethalHello.sprintTimeMultiplier;
			___carryWeight = LethalHello.carryWeightMultiplier;
			logger.LogInfo((object)("Successfully modified sprint time to: " + ___sprintTime));
			logger.LogInfo((object)("Successfully modified carry weight to: " + ___carryWeight));
		}
	}
}