using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoNaturalRegeneration")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoNaturalRegeneration")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c959da97-7d2d-475f-8238-c5777767c660")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoNaturalRegeneration;
[BepInPlugin("NoNaturalRegeneration", "No Natural Regeneration", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmony = new Harmony("NoNaturalRegeneration");
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"No Natural Regeneration is loaded!");
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class TimerManipulator
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void ManipulateRegenTimer(PlayerControllerB __instance)
{
if (((NetworkBehaviour)__instance).IsOwner && !__instance.isPlayerDead && __instance.health < 20 && __instance.health > 0 && __instance.healthRegenerateTimer <= 1f)
{
__instance.healthRegenerateTimer = 1.1f;
}
}
}