Decompiled source of IQuit v1.1.0

IQuit.dll

Decompiled 3 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using IQuit.Behaviors;
using IQuit.NetcodePatcher;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sehelitar")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Sehelitar @ https://sehelitar.tv")]
[assembly: AssemblyDescription("The Company can't fire you if you quit first!")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.0+ae0798a42a98941074bdad04a3d4378352e3d8f9")]
[assembly: AssemblyProduct("IQuit")]
[assembly: AssemblyTitle("IQuit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
		NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedByMemcpy<bool>();
		NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable<bool>();
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace IQuit
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Locale
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					resourceMan = new ResourceManager("IQuit.Locale", typeof(Locale).Assembly);
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static string CommandDesc => ResourceManager.GetString("CommandDesc", resourceCulture);

		internal static string HostOnly => ResourceManager.GetString("HostOnly", resourceCulture);

		internal static string RequestDenied => ResourceManager.GetString("RequestDenied", resourceCulture);

		internal static string RequestGranted => ResourceManager.GetString("RequestGranted", resourceCulture);

		internal static string ReturnEquipment => ResourceManager.GetString("ReturnEquipment", resourceCulture);

		internal static string SendingResignation => ResourceManager.GetString("SendingResignation", resourceCulture);

		internal Locale()
		{
		}
	}
	[BepInPlugin("IQuit", "IQuit", "1.1.0")]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private static Harmony _globalHarmony;

		internal static ManualLogSource Log { get; private set; }

		internal static PluginConfigStruct GameConfig { get; private set; }

		private void Awake()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin IQuit is loaded!");
			PatchNetwork();
			_globalHarmony = new Harmony("IQuit");
			_globalHarmony.PatchAll();
			PluginConfigStruct gameConfig = default(PluginConfigStruct);
			gameConfig.AllowOthers = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowOthers", false, "Allow non-host players to quit.");
			gameConfig.FastReset = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "FastReset", true, "Instantly reset your game and bypass the eject sequence.");
			GameConfig = gameConfig;
		}

		private static void PatchNetwork()
		{
			try
			{
				Type[] types = Assembly.GetExecutingAssembly().GetTypes();
				foreach (Type type in types)
				{
					MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
					foreach (MethodInfo methodInfo in methods)
					{
						if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
						{
							Log.LogInfo((object)("Initialize network patch for " + type.FullName));
							methodInfo.Invoke(null, null);
						}
					}
				}
			}
			catch (Exception)
			{
			}
		}
	}
	internal struct PluginConfigStruct
	{
		public ConfigEntry<bool> AllowOthers;

		public ConfigEntry<bool> FastReset;
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "IQuit";

		public const string PLUGIN_NAME = "IQuit";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace IQuit.Patches
{
	[HarmonyPatch(typeof(Terminal))]
	internal class TerminalPatch
	{
		private static ResignationHandler? _resignationHandler;

		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		[HarmonyPriority(800)]
		private static void Awake(ref Terminal __instance)
		{
			TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
			val.clearPreviousText = true;
			val.terminalEvent = "iquit_goodbye";
			val.displayText = Locale.SendingResignation + "\n\n";
			TerminalKeyword val2 = ScriptableObject.CreateInstance<TerminalKeyword>();
			val2.isVerb = false;
			val2.word = "iquit";
			val2.specialKeywordResult = val;
			__instance.terminalNodes.allKeywords = CollectionExtensions.AddToArray<TerminalKeyword>(__instance.terminalNodes.allKeywords, val2);
			_resignationHandler = ((Component)__instance).gameObject.AddComponent<ResignationHandler>();
			TerminalNode val3 = (from x in __instance.terminalNodes.specialNodes
				where ((Object)x).name == "HelpCommands"
				select (x)).FirstOrDefault();
			if (!((Object)(object)val3 == (Object)null))
			{
				string displayText = val3.displayText;
				val3.displayText = displayText.Substring(0, displayText.Length - 23) + ">IQUIT\r\n" + Locale.CommandDesc + "\r\n\r\n[numberOfItemsOnRoute]\r\n";
			}
		}

		[HarmonyPatch("RunTerminalEvents")]
		[HarmonyPostfix]
		private static void RunTerminalEvents(ref Terminal __instance, ref TerminalNode node)
		{
			if (node.terminalEvent == "iquit_goodbye")
			{
				_resignationHandler?.HandleResignation();
			}
		}
	}
}
namespace IQuit.Behaviors
{
	public class ResignationHandler : NetworkBehaviour
	{
		private bool _fromSelf;

		private readonly NetworkVariable<bool> _allowOther = new NetworkVariable<bool>(Plugin.GameConfig.AllowOthers.Value, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private readonly NetworkVariable<bool> _fastReset = new NetworkVariable<bool>(Plugin.GameConfig.FastReset.Value, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0);

		private bool _isRunning;

		public void HandleResignation()
		{
			_fromSelf = true;
			PlayerQuitedServerRpc();
		}

		[ServerRpc(RequireOwnership = false)]
		private void PlayerQuitedServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2700636679u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2700636679u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && !_isRunning)
				{
					Plugin.Log.LogDebug((object)"[Event] PlayerQuitedServerRPC");
					ResetClientRpc(!StartOfRound.Instance.firingPlayersCutsceneRunning && (_allowOther.Value || _fromSelf));
					_fromSelf = false;
				}
			}
		}

		[ClientRpc]
		private void ResetClientRpc(bool granted)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4081331157u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref granted, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4081331157u, val, (RpcDelivery)0);
				}
				if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					((MonoBehaviour)this).StartCoroutine(ResetCoroutine(granted));
				}
			}
		}

		private IEnumerator ResetCoroutine(bool granted)
		{
			if (_isRunning)
			{
				yield break;
			}
			_isRunning = true;
			Terminal terminal = Object.FindObjectOfType<Terminal>();
			if (!_fastReset.Value || !StartOfRound.Instance.inShipPhase)
			{
				if (!_fastReset.Value)
				{
					terminal.screenText.ReleaseSelection();
					terminal.screenText.DeactivateInputField(false);
					yield return (object)new WaitForSeconds(2f);
					terminal.screenText.ActivateInputField();
					((Selectable)terminal.screenText).Select();
				}
				if (terminal.terminalInUse)
				{
					TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
					val.clearPreviousText = true;
					val.displayText = "// <size=20><color=" + (granted ? "#0000ff" : "#ff0000") + ">" + (granted ? Locale.RequestGranted : Locale.RequestDenied) + "</color></size> //\r\n" + (granted ? Locale.ReturnEquipment : Locale.HostOnly) + "\r\n\r\n";
					terminal.LoadNewNode(val);
				}
				if (!granted)
				{
					yield break;
				}
				if (!_fastReset.Value)
				{
					yield return (object)new WaitForSeconds((float)((!_fastReset.Value) ? 5 : 0));
				}
			}
			if (!StartOfRound.Instance.inShipPhase)
			{
				StartOfRound.Instance.firingPlayersCutsceneRunning = true;
				StartOfRound.Instance.ShipLeaveAutomatically(false);
				yield return (object)new WaitUntil((Func<bool>)(() => StartOfRound.Instance.inShipPhase));
				StartOfRound.Instance.firingPlayersCutsceneRunning = false;
			}
			if (!_fastReset.Value)
			{
				if (((NetworkBehaviour)this).IsServer)
				{
					StartOfRound.Instance.ManuallyEjectPlayersServerRpc();
				}
				yield return (object)new WaitForSeconds(10f);
				_isRunning = false;
				yield break;
			}
			terminal.ClearBoughtItems();
			terminal.SetItemSales();
			GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = true;
			GameNetworkManager.Instance.localPlayerController.DropAllHeldItems(true, false);
			SoundManager.Instance.SetDiageticMixerSnapshot(3, 2f);
			StartOfRound.Instance.shipDoorAudioSource.Stop();
			StartOfRound.Instance.speakerAudioSource.Stop();
			if (((NetworkBehaviour)this).IsServer)
			{
				GameNetworkManager.Instance.ResetSavedGameValues();
			}
			StartOfRound.Instance.ResetShip();
			yield return (object)new WaitForSeconds(0.1f);
			GameNetworkManager.Instance.localPlayerController.TeleportPlayer(StartOfRound.Instance.playerSpawnPositions[GameNetworkManager.Instance.localPlayerController.playerClientId].position, false, 0f, false, true);
			StartOfRound.Instance.currentPlanetPrefab.transform.position = ((Component)StartOfRound.Instance.planetContainer).transform.position;
			yield return (object)new WaitForSeconds(0.1f);
			if (((NetworkBehaviour)this).IsServer)
			{
				StartOfRound instance = StartOfRound.Instance;
				instance.playersRevived++;
				yield return (object)new WaitUntil((Func<bool>)(() => StartOfRound.Instance.playersRevived >= GameNetworkManager.Instance.connectedPlayers));
				StartOfRound.Instance.playersRevived = 0;
				StartOfRound.Instance.EndPlayersFiredSequenceClientRpc();
			}
			else
			{
				StartOfRound.Instance.PlayerHasRevivedServerRpc();
			}
			_isRunning = false;
		}

		protected override void __initializeVariables()
		{
			if (_allowOther == null)
			{
				throw new Exception("ResignationHandler._allowOther cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_allowOther).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_allowOther, "_allowOther");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)_allowOther);
			if (_fastReset == null)
			{
				throw new Exception("ResignationHandler._fastReset cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_fastReset).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_fastReset, "_fastReset");
			base.NetworkVariableFields.Add((NetworkVariableBase)(object)_fastReset);
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ResignationHandler()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2700636679u, new RpcReceiveHandler(__rpc_handler_2700636679));
			NetworkManager.__rpc_func_table.Add(4081331157u, new RpcReceiveHandler(__rpc_handler_4081331157));
		}

		private static void __rpc_handler_2700636679(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ResignationHandler)(object)target).PlayerQuitedServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_4081331157(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool granted = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref granted, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ResignationHandler)(object)target).ResetClientRpc(granted);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ResignationHandler";
		}
	}
}
namespace IQuit.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}