Decompiled source of LethalKnockback v1.1.0

LethalKnockback.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalKnockback.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalKnockback")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d69992ab497fc1d0e40a2ea61c4b3d32246af2b8")]
[assembly: AssemblyProduct("LethalKnockback")]
[assembly: AssemblyTitle("LethalKnockback")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[HarmonyPatch(typeof(NetworkManager))]
internal static class KickIfModNotInstalled
{
	private static readonly string MOD_GUID = "com.jacobot5.LethalKnockback";

	[HarmonyPostfix]
	[HarmonyPatch("SetSingleton")]
	private static void RegisterPrefab()
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Expected O, but got Unknown
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject(MOD_GUID + " Prefab");
		((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
		Object.DontDestroyOnLoad((Object)(object)val);
		NetworkObject obj = val.AddComponent<NetworkObject>();
		typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID));
		NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
		static uint GetHash(string value)
		{
			return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
		}
	}
}
namespace LethalKnockback
{
	[BepInPlugin("com.jacobot5.LethalKnockback", "LethalKnockback", "1.1.0")]
	public class LethalKnockbackMod : BaseUnityPlugin
	{
		public const string modGUID = "com.jacobot5.LethalKnockback";

		public const string modName = "LethalKnockback";

		public const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("com.jacobot5.LethalKnockback");

		private static LethalKnockbackMod Instance;

		public static ConfigEntry<float> configKnockbackForce;

		public static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("com.jacobot5.LethalKnockback");
			mls.LogInfo((object)"LethalKnockback has awoken.");
			configKnockbackForce = ((BaseUnityPlugin)this).Config.Bind<float>("Knockback", "KnockbackForce", 15f, "How much knockback force to apply. Default is 15. Feel free to break physics.");
			harmony.PatchAll(typeof(LethalKnockbackMod));
			harmony.PatchAll(typeof(ShotgunItemPatch));
			harmony.PatchAll(typeof(KickIfModNotInstalled));
		}
	}
}
namespace LethalKnockback.Patches
{
	[HarmonyPatch(typeof(ShotgunItem))]
	internal class ShotgunItemPatch
	{
		private static float currentKnockbackForce;

		[HarmonyPatch("ShootGun")]
		[HarmonyPostfix]
		private static void AddKnockbackPatch(ShotgunItem __instance)
		{
			if (!__instance.safetyOn && (Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController && ((GrabbableObject)__instance).isHeld)
			{
				currentKnockbackForce += LethalKnockbackMod.configKnockbackForce.Value;
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ContinuousKnockbackPatch(ShotgunItem __instance)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController && ((GrabbableObject)__instance).isHeld)
			{
				PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
				playerHeldBy.externalForces += ((Component)__instance).transform.forward * (0f - currentKnockbackForce);
				currentKnockbackForce = Mathf.Lerp(currentKnockbackForce, 0f, 5f * Time.deltaTime);
			}
		}
	}
}