using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalPhysics.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalPhysics")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalPhysics")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("94f05109-45d5-4285-857d-e26079d71719")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalPhysics
{
[BepInPlugin("jacobot5.LethalPhysics", "LethalPhysics", "0.2.0")]
public class LethalPhysicsMod : BaseUnityPlugin
{
private const string modGUID = "jacobot5.LethalPhysics";
private const string modName = "LethalPhysics";
private const string modVersion = "0.2.0";
public static ConfigEntry<bool> configGravityOnMoons;
private readonly Harmony harmony = new Harmony("jacobot5.LethalPhysics");
private static LethalPhysicsMod Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("jacobot5.LethalPhysics");
mls.LogInfo((object)"LethalPhysics has awoken.");
configGravityOnMoons = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggles", "GravityOnMoons", true, "Whether or not to enable gravity on moons");
harmony.PatchAll(typeof(LethalPhysicsMod));
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(GrabbableObjectPatch));
}
}
}
namespace LethalPhysics.Patches
{
[HarmonyPatch(typeof(GrabbableObject))]
internal class GrabbableObjectPatch
{
[HarmonyPatch("FallWithCurve")]
[HarmonyPrefix]
private static bool ItemZeroGravityPatch()
{
StartOfRound instance = StartOfRound.Instance;
if ((instance != null && instance.inShipPhase) || !LethalPhysicsMod.configGravityOnMoons.Value)
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void PlayerZeroGravityPatch(PlayerControllerB __instance)
{
StartOfRound instance = StartOfRound.Instance;
if ((instance != null && instance.inShipPhase) || !LethalPhysicsMod.configGravityOnMoons.Value)
{
__instance.fallValue = -0.1f;
__instance.takingFallDamage = false;
}
}
}
}