using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CapybaraModLL")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds the friendly creatures to the game, now using LethalLib!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CapybaraModLL")]
[assembly: AssemblyTitle("CapybaraModLL")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace CapybaraModLL;
[BepInPlugin("CapybaraModLL", "CapybaraModLL", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "capybaramod"));
int num = 40;
int num2 = 25;
Item obj2 = obj.LoadAsset<Item>("Assets/CapybaraMod/Scrap/Capybara/capybara.asset");
Utilities.FixMixerGroups(obj2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(obj2.spawnPrefab);
Items.RegisterScrap(obj2, num, (LevelTypes)(-1));
Item obj3 = obj.LoadAsset<Item>("Assets/CapybaraMod/Scrap/Kiwi/kiwi.asset");
Utilities.FixMixerGroups(obj3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(obj3.spawnPrefab);
Items.RegisterScrap(obj3, num2, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CapybaraModLL is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CapybaraModLL";
public const string PLUGIN_NAME = "CapybaraModLL";
public const string PLUGIN_VERSION = "1.0.0";
}