Decompiled source of VaiglFish v1.0.3

VaiglFish.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("VaiglFish")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VaiglFish")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("83e52fb6-3bc9-4413-abfb-d9f0ec4b4237")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace VaiglFish;

[BepInPlugin("seyirs.VaiglFish", "Vaigl Fish seyirs.off", "1.0.3")]
public class VaiglFish : BaseUnityPlugin
{
	private const string modGUID = "seyirs.VaiglFish";

	private const string modName = "Vaigl Fish seyirs.off";

	private const string modVersion = "1.0.3";

	private readonly Harmony harmony = new Harmony("seyirs.VaiglFish");

	private static VaiglFish Instance;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "vaiglfish");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/ModItems/VaiglFish/VaiglFishItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 35, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Vaigl Fish Plugin");
		}
	}
}