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Decompiled source of LuigiDollScrap v1.1.2
Luigi Doll/Luigi Doll Scrap.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Luigi Doll Scrap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Luigi Doll Scrap")] [assembly: AssemblyTitle("Luigi Doll Scrap")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Luigi_Doll_Scrap { [BepInPlugin("shadow.LuigiDollScrap", "Luigi Doll", "1.1.2")] public class Plugins : BaseUnityPlugin { private const string GUID = "shadow.LuigiDollScrap"; private const string NAME = "Luigi Doll"; private const string VERSION = "1.1.2"; public static Plugins instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "luigidollscrapitem"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Luigi Doll Item.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); Items.RemoveScrapFromLevels(val2, (LevelTypes)8, (string[])null); Items.RemoveScrapFromLevels(val2, (LevelTypes)16, (string[])null); Items.RemoveScrapFromLevels(val2, (LevelTypes)4, (string[])null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Luigi Doll"); } } }