Decompiled source of Infinite Running v1.0.0

LCInfRunMod.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using InfRunMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCInfRunMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCInfRunMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9214a76f-dfc3-408b-acfa-4d6d798efb04")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfRunMod
{
	[BepInPlugin("Shadow.InfRunMod", "Infinite Running Mod", "1.0.0")]
	public class InfRunModBase : BaseUnityPlugin
	{
		private const string modGUID = "Shadow.InfRunMod";

		private const string modName = "Infinite Running Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Shadow.InfRunMod");

		private static InfRunModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Shadow.InfRunMod");
			mls.LogInfo((object)"The Infinite Run Mod Is Awake");
			harmony.PatchAll(typeof(InfRunModBase));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace InfRunMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiniteSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
}