Decompiled source of Teleport With Items v1.1.0

HeldItemsWhileTPMOD1.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using RetainTPItemsMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HeldItemsWhileTPMOD1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HeldItemsWhileTPMOD1")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("096a4ad4-e26d-426b-af6b-25382daa9b87")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RetainTPItemsMod
{
	[BepInPlugin("Shadow.RetainTPItemsMod", "Retain Items After Teleporting Mod", "1.1.0")]
	public class RetainTPItemsModBase : BaseUnityPlugin
	{
		private const string modGUID = "Shadow.RetainTPItemsMod";

		private const string modName = "Retain Items After Teleporting Mod";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("Shadow.RetainTPItemsMod");

		private static RetainTPItemsModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Shadow.RetainTPItemsMod");
			mls.LogInfo((object)"The Held Items While Teleporting Mod Is Awake");
			harmony.PatchAll(typeof(RetainTPItemsModBase));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
			harmony.PatchAll(typeof(ShipTeleporterAwakePatch));
		}
	}
}
namespace RetainTPItemsMod.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	[HarmonyPatch("DropAllHeldItems")]
	internal class PlayerControllerBPatch
	{
		private static bool Prefix(PlayerControllerB __instance, bool itemsFall, bool disconnecting)
		{
			if (__instance.isPlayerDead)
			{
				return true;
			}
			if (__instance.teleportedLastFrame)
			{
				return false;
			}
			for (int i = 0; i < __instance.ItemSlots.Length; i++)
			{
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(ShipTeleporter))]
	internal class ShipTeleporterAwakePatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void AwakePatch(ref float ___cooldownAmount, ref float ___cooldownTime)
		{
			___cooldownAmount = 3f;
			___cooldownTime = 3f;
		}
	}
}