A more wordy description of the scripts

Updated 7 months ago

Script List

Original PizzaTowerEscapeMusic scripts

Classic

An old script from before version 2.0.0 of the mod. It's the one that's used in that mod's preview video. I almost completely forgot to do anything to it, and I don't really feel like doing it at all. Still, the Noise Update's music's there.

Default

The default script, the one you'll end up using if you don't edit the mod's config file. Pretty basic.

  • Plays "Thousand March" when a ship return alert appears on a moon with heavy weather.
  • Plays "It's Pizza Time!" or "The Death That I Deservioli" when a ship return alert appears while you're on the moon's surface. With this mod, "Distasteful Anchovi" and "World Wide Noise" have a chance to play instead.
  • Plays "Bye Bye There!" when a ship return alert appears while you're inside of the moon's facility. With this mod, "I Need A Noise" has a chance to play instead.
  • Plays "Your Fat Ass Slows You Down" if you die after a ship return alert appears, whether it's due to not making it on the ship in time or one of the other countless methods to die in this game. This entry should stay true throughout ALL of this mod's scripts. Whoopsie-daisy if that's not the case.

Lap2

A script that's meant to be an example of what's possible with the mod. It's an extension of the default script, and doesn't require it to be enabled, as it already adds pretty much everything from it. However, it removes "The Death That I Deservioli" and "World Wide Noise" from the available moon surface tracks, and instead plays them if the player re-enters the facility after the ship return alert appears. "Thousand March" is not affected by this thanks to me. I also added the bell that plays at the beginning of Lap 2s in Pizza Tower.

Apparatus

A script intended to be used with FacilityMeltdown or any other mod that causes the facility to go nuts after someone snatches the Apparatus (you're still fully free to use it if the vanilla effects are already super intense for you though). All tracks (except for "Thousand March") have the chance to play when that happens, unless it's an eclipse or a storm, in which case you'll be guaranteed to get "Thousand March". Again, thanks to me. This script and Lap2 are not compatible with each other. If you re-enter the facility after an Apparatus snatch with both of these on, the music will simply stop, as not even FacilityMeltdown's event counts as a ship leaving one.

The Noise Addon scripts

ExplosiveLap2

Speaking of which, this script fixes the incompatibility. It's an "expanded" version of Lap2, meaning that you don't need to enable it, but you do need to enable one Apparatus script. Oh wow, would you look at that! I added five of those.

ApparatusPizzaTime

An Apparatus script that plays only "It's Pizza Time!" and "Distasteful Anchovi" when an Apparatus is snatched. This script doesn't require Apparatus to be on.

ApparatusPizzaTimeEdit

An Apparatus script that plays the same music as ApparatusPizzaTime, but neater! The tracks have been edited to be 2 minutes long, with the second halves being their endings, just like in Pizza Tower! The length is the same as the default meltdown time in FacilityMeltdown, by the way. If you change it, the music will end prematurely. This script doesn't require Apparatus to be on.

ApparatusLap2

An Apparatus script that should not be confused with ExplosiveLap2! It plays only "The Death That I Deservioli" and "World Wide Noise" when an Apparatus is plucked. This script doesn't require Apparatus to be on.

ApparatusWar

An Apparatus script that plays only "Thousand March" and "Thousand March" when an Apparatus is extracted. This script doesn't require Apparatus to be on.

ApparatusCrumbling

An Apparatus script that plays only "Bye Bye There!" and "I Need A Noise" when an Apparatus is stolen. This script doesn't require Apparatus to be on.

DefaultNoCrumbling

A Default script that makes "Bye Bye There!" and "I Need A Noise" not play inside of the facility, instead playing the outside tracks. This script is intended to be used with ApparatusCrumbling, as it allows the two tracks mentioned above to remain meltdown-only. This script doesn't require Default to be on.

ExplosiveLap2NoCrumbling

Basically just a combination of DefaultNoCrumbling and ExplosiveLap2. I don't think I need to explain any further. This script doesn't require Default, DefaultNoCrumbling or ExplosiveLap2 to be on.

who downloaded 1.2.0