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ShaosilGaming-FlashlightFix-1.1.2 icon

FlashlightFix

Fixes annoying flashlight bugs like being toggled when it shouldn't be.

Date uploaded 9 months ago
Version 1.1.2
Download link ShaosilGaming-FlashlightFix-1.1.2.zip
Downloads 102780
Dependency string ShaosilGaming-FlashlightFix-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
ShaosilGaming-GeneralImprovements-1.2.0 icon
ShaosilGaming-GeneralImprovements

Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.

Preferred version: 1.2.0

README

FlashlightFix

This mod fixes the following issues:

  • The flashlight toggling on or off when being placed in the ship cupboard (and certain other "E" interactions.)
  • A flashlight/helmet light turning off when picking up an additional inactive flashlight.
    • It will now turn on the new flashlight, and turn off the old one. If the new one is out of batteries, the old one will stay on. This behavior may be disabled in the config.
  • More than one flashlight could have been active at the same time, leading to confusion and out of sync helmet lights when switching between them. This behavior may be disabled in the config.
  • Laser pointers are no longer treated as flashlights, so you may keep a flashlight helmet light on while using laser pointers, and lasers will no longer deactivate pocketed flashlights, etc. This behavior may be disabled in the config.
  • Flashlightss will no longer toggle themselves when using/switching items and picking things up
    • As a result, they will not drain battery randomly while not truly on.
  • And more?

If I find more bugs with them, I'll fix as needed.

SMALL WARNING:

If playing with people who do not use this mod, in some cases they may not always see your flashlights/helmet lamp in the same state as they are on your machine.

Also, I do plan on merging this into GeneralImprovements at some point and deprecating it as a standalone mod.

CHANGELOG

Changelog

v1.1.2 - Hotfix

  • Fixing a bug that spammed errors and caused several issues with interactions and the hotbar when using the toggle shortcut key in some situations.
  • Fixed other available flashlights not turning on if you discard an active one.

v1.1.1 - More cleanup and bug fixing

  • Removed and simplified more of my code.
  • Attempted to fix all instances of the ever-present "double beam" bug that kept showing up when switching through multiple types of active flashlights.

v1.1.0 - Cleanup and rewrite

  • Rewrote most of the code since it was getting "bandaidy".
    • This also fixed a bug with laser pointers showing double beams in some cases.
  • Removed DLLs from source control (just copy what you need manually from the LethalCompany directory if you build it yourself)

v1.0.7 - Quick fix for the keybind spam

  • Fixed a spammy error message that occurred when ToggleShortcut was set to "None"

v1.0.6 - Fixing laser pointer and adding toggle

  • Fixed the laser pointer acting as a flashlight (it technically is one in the code) when equipping it.
  • Stopped active pocketed flashlights from turning off when activating a laser poiner.
  • Adding a configurable keybind for toggling the flashlight at any time
  • Fixed a bug where discarding an extra active flashlight would not keep the helmet lamp on if you had another flashlight in your inventory.

v1.0.5 - Fixing compatibility with ReservedFlashlightSlot

  • Fixed a minor bug that prevented any flashlights from turning on when holding multiple if the ReservedFlashlightSlot mod was installed.
    • Note that ReservedFlashlightSlot (as of its v1.5.1) still has a bug that turns the 2nd+ flashlight back off when switching back to it. This is their bug, not mine :)

v1.0.4 - Fixing the helmet light and bulb

  • Found and fixed a bug where the helmet light would be on at the same time as the flashlight, but only for non-owners.
  • Found and fixed a bug with the flashlight glass material being set incorrectly upon load.
  • Organizing my code a bit and separating the patch classes into their own files

v1.0.3 - Fixing more of my fixes

  • Using the inverse teleporter while holding an active flashlight kept the beam on the player after being teleported.
  • Other players could not see a secondary flashlight turn on when picking one up for the first time, if the already-held flashlight was active.
  • Updated the logging calls to be debug level instead of info.

v1.0.2 - Fixing my fixes

  • Attempting to fix some networking bugs I introduced in the minor fixes from 1.0.1.
  • Consolidated the previous three config settings into one - it was too confusing to mix them.

v1.0.1 - More fixes

  • Fixed the helmet light (pocketed flashlight) turning off when picking up an additional inactive flashlight.
  • Fixed (modified?) the game allowing multiple flashlights being on at once in the player's inventory.
  • Added a config file for disabling the behavior of the two new fixes.

v1.0.0 - Initial Release

  • Fixed the main bug where the flashlight would toggle on or off when placing it or interacting with certain items.