Decompiled source of DanceTools v1.1.4

plugins/DanceTools.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DanceTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DanceTools")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d167b59d-d5db-4cf5-80e6-6f257c0b03cb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DanceTools
{
	public class DTCmdHandler : MonoBehaviour
	{
		public static DTCmdHandler Instance;

		private void Awake()
		{
			Instance = this;
			DanceTools.mls.LogInfo((object)"Loading Commands..");
			Type interfaceType = typeof(ICommand);
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			IEnumerable<Type> enumerable = types.Where((Type t) => interfaceType.IsAssignableFrom(t) && t.IsClass);
			foreach (Type item in enumerable)
			{
				ICommand command = (ICommand)Activator.CreateInstance(item);
				DanceTools.commands.Add(command);
				DanceTools.mls.LogInfo((object)("Loaded " + command.Name + " command!"));
			}
			DanceTools.mls.LogInfo((object)"Commands Loaded!");
		}

		public void CheckCommand(string input)
		{
			string[] array = input.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
			if (array.Length == 0)
			{
				return;
			}
			bool flag = false;
			for (int i = 0; i < DanceTools.commands.Count; i++)
			{
				if (DanceTools.commands[i].Name.ToLower() == array[0].ToLower())
				{
					flag = true;
					array = array.Skip(1).ToArray();
					TriggerCommand(DanceTools.commands[i], array);
					break;
				}
			}
			if (!flag)
			{
				DTConsole.Instance.PushTextToOutput("Invalid Command", DanceTools.consoleErrorColor);
			}
		}

		public void TriggerCommand(ICommand cmd, string[] args)
		{
			cmd.ExecCommand(args);
		}
	}
	public class DTConsole : MonoBehaviour
	{
		internal static bool isUIOpen = true;

		public GameObject holder;

		public Image inputBackground;

		public Image outputBackground;

		public TMP_InputField input;

		public TextMeshProUGUI output;

		private string oldOutput = "";

		public static DTConsole Instance;

		internal static string[] sillyMessages = new string[5] { "Hey there!", "Console colors are customizable in the config o.o", "Haiii! >.<", "Dancing on the moon or something..", "If you need help or have feedback, join the LC Modding discord!" };

		private void Awake()
		{
			Instance = this;
			holder = ((Component)((Component)this).transform.Find("Holder")).gameObject;
			input = ((Component)((Component)this).transform.Find("Holder/InputBackground/InputField")).GetComponent<TMP_InputField>();
			output = ((Component)((Component)this).transform.Find("Holder/OutputBackground/Scroll/Viewport/OutputField")).GetComponent<TextMeshProUGUI>();
			DanceTools.mls.LogInfo((object)("Setup holder: " + ((Object)holder).name));
			DanceTools.mls.LogInfo((object)("Setup input: " + ((Object)input).name));
			DanceTools.mls.LogInfo((object)("Setup output: " + ((Object)output).name));
			((UnityEvent<string>)(object)input.onSubmit).AddListener((UnityAction<string>)delegate(string text)
			{
				OnEditEnd(text);
			});
			input.text = "help";
			((TMP_Text)output).text = "";
			PushTextToOutput("\n" + sillyMessages[Random.Range(0, sillyMessages.Length)] + "\nDanceTools v1.1.4\n", "#FF00FF");
			holder.SetActive(false);
		}

		public void SetCustomizationSettings()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			inputBackground = ((Component)((Component)this).transform.Find("Holder/InputBackground")).GetComponent<Image>();
			outputBackground = ((Component)((Component)this).transform.Find("Holder/OutputBackground")).GetComponent<Image>();
			((Graphic)outputBackground).color = DanceTools.consoleOutputFieldColor;
			((Graphic)inputBackground).color = DanceTools.consoleInputFieldColor;
			PushTextToOutput($"{DanceTools.consoleInputFieldColor}");
		}

		public void OnEditEnd(string txt)
		{
			PushTextToOutput("> " + input.text, DanceTools.consolePlayerColor);
			DTCmdHandler.Instance.CheckCommand(input.text);
			input.text = "";
			input.ActivateInputField();
		}

		public void PushTextToOutput(string text, string color = "#00FFF3")
		{
			((TMP_Text)output).text = "<color=" + color + ">" + text + "</color>\n" + oldOutput;
			oldOutput = ((TMP_Text)output).text;
		}

		public void Update()
		{
			if (((KeyboardShortcut)(ref DanceTools.keyboardShortcut)).IsDown())
			{
				ToggleUI();
			}
		}

		public void ToggleUI()
		{
			isUIOpen = !isUIOpen;
			if (isUIOpen)
			{
				holder.gameObject.SetActive(false);
				if (DanceTools.isIngame)
				{
					GameNetworkManager.Instance.localPlayerController.quickMenuManager.isMenuOpen = false;
					Cursor.lockState = (CursorLockMode)1;
					Cursor.visible = false;
				}
				return;
			}
			holder.gameObject.SetActive(true);
			if (DanceTools.isIngame)
			{
				GameNetworkManager.Instance.localPlayerController.quickMenuManager.isMenuOpen = true;
				Cursor.lockState = (CursorLockMode)0;
				Cursor.visible = true;
			}
			if (DanceTools.consoleClearAfterOpening)
			{
				ClearConsole();
			}
			input.text = "";
			input.ActivateInputField();
		}

		public void ClearConsole()
		{
			((TMP_Text)output).text = "";
			oldOutput = "";
		}
	}
	[BepInPlugin("dancemoon.lethalcompany.dancetools", "DanceTools", "1.1.4")]
	public class DanceTools : BaseUnityPlugin
	{
		public struct SpawnableEnemy
		{
			public GameObject prefab;

			public string name;

			public bool isOutside;
		}

		public struct DTItem
		{
			public GameObject prefab;

			public string name;

			public int id;
		}

		public const string pluginGUID = "dancemoon.lethalcompany.dancetools";

		public const string pluginName = "DanceTools";

		public const string pluginVersion = "1.1.4";

		private readonly Harmony harmony = new Harmony("dancemoon.lethalcompany.dancetools");

		public static ManualLogSource mls;

		internal static DanceTools Instance;

		internal static RoundManager currentRound;

		internal static bool isIngame = false;

		internal static GameObject consoleRef;

		internal static GameObject console;

		internal static GameObject consoleHolder;

		internal static KeyboardShortcut keyboardShortcut = new KeyboardShortcut((KeyCode)96, Array.Empty<KeyCode>());

		public static bool consoleDebug = false;

		public static List<ICommand> commands = new List<ICommand>();

		public static List<SpawnableEnemy> spawnableEnemies = new List<SpawnableEnemy>();

		public static List<DTItem> spawnableItems = new List<DTItem>();

		public static string consolePlayerColor;

		public static string consoleSuccessColor;

		public static string consoleInfoColor;

		public static string consoleErrorColor;

		public static Color consoleOutputFieldColor = new Color(0f, 0f, 0f, 0.78f);

		public static Color consoleInputFieldColor = new Color(0f, 0f, 0f, 0.78f);

		public static bool consoleClearAfterOpening = false;

		internal static bool isHost;

		internal static bool playerGodMode = false;

		public void Awake()
		{
			Instance = this;
			mls = Logger.CreateLogSource("DanceTools");
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "DanceTools/dancetoolsconsole"));
			if ((Object)(object)val != (Object)null)
			{
				consoleRef = val.LoadAsset<GameObject>("assets/prefabs/dancetoolsconsole.prefab");
				mls.LogInfo((object)"Loaded DanceTools AssetBundle");
			}
			else
			{
				mls.LogWarning((object)"Failed to load DanceTools AssetBundle, trying fallback..");
				val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dancetoolsconsole"));
				if (!((Object)(object)val != (Object)null))
				{
					mls.LogFatal((object)"Failed to load DanceTools AssetBundle");
					return;
				}
				consoleRef = val.LoadAsset<GameObject>("assets/prefabs/dancetoolsconsole.prefab");
				mls.LogInfo((object)"Loaded DanceTools AssetBundle from fallback");
			}
			spawnableEnemies = new List<SpawnableEnemy>();
			if ((Object)(object)consoleRef != (Object)null)
			{
				console = Object.Instantiate<GameObject>(consoleRef);
				console.AddComponent<DTConsole>();
				console.AddComponent<DTCmdHandler>();
				((Object)console).hideFlags = (HideFlags)61;
				Object.DontDestroyOnLoad((Object)(object)console);
				InitConfig();
				mls.LogInfo((object)"DanceTools Loaded :^]");
				harmony.PatchAll(typeof(DanceTools));
			}
			else
			{
				mls.LogFatal((object)"No console assets present!!!!\nPlease check that you've installed everything correctly!!");
			}
		}

		private void InitConfig()
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			consolePlayerColor = ((BaseUnityPlugin)this).Config.Bind<string>("Console Customization", "Console Player Color", "#00FFF3", "Set player console color").Value;
			consoleSuccessColor = ((BaseUnityPlugin)this).Config.Bind<string>("Console Customization", "Console Success Color", "green", "Set success message console color").Value;
			consoleInfoColor = ((BaseUnityPlugin)this).Config.Bind<string>("Console Customization", "Console Info Color", "yellow", "Set info message console color").Value;
			consoleErrorColor = ((BaseUnityPlugin)this).Config.Bind<string>("Console Customization", "Console Error Color", "red", "Set error/fail message console color").Value;
			consoleOutputFieldColor = ((BaseUnityPlugin)this).Config.Bind<Color>("Console Customization", "Console Output Field Color (Hex)", new Color(0f, 0f, 0f, 0.78f), "Sets the color and opacity of the OUTPUT field background\nUse this tool to get a hex value with alpha: https://rgbacolorpicker.com/rgba-to-hex").Value;
			consoleInputFieldColor = ((BaseUnityPlugin)this).Config.Bind<Color>("Console Customization", "Console Input Field Color (Hex)", new Color(0f, 0f, 0f, 0.78f), "Sets the color and opacity of the INPUT field background\nUse this tool to get a hex value with alpha: https://rgbacolorpicker.com/rgba-to-hex").Value;
			keyboardShortcut = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Console Customization", "Console Keybind", new KeyboardShortcut((KeyCode)96, Array.Empty<KeyCode>()), "Set the shortcut key to open the console. Avaiable keys: https://docs.unity3d.com/ScriptReference/KeyCode.html").Value;
			consoleDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("Console Customization", "Console Debug", false, "Print debug text to console").Value;
			consoleClearAfterOpening = ((BaseUnityPlugin)this).Config.Bind<bool>("Console Customization", "Auto-Clear console when opening", false, "Clears the console output window each time it is opened").Value;
			DTConsole.Instance.SetCustomizationSettings();
		}

		[HarmonyPatch(typeof(RoundManager), "Start")]
		[HarmonyPrefix]
		private static void setHost()
		{
			isHost = ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost;
			currentRound = RoundManager.Instance;
			isIngame = true;
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		[HarmonyPrefix]
		private static void Disconnect()
		{
			isIngame = false;
		}

		[HarmonyPatch(typeof(Terminal), "Start")]
		[HarmonyPostfix]
		private static void GetAllEnemiesAndItems(ref SelectableLevel[] ___moonsCatalogueList)
		{
			GetAllItems();
			DTConsole.Instance.PushTextToOutput("Ran get enemies", "white");
			SelectableLevel[] array = ___moonsCatalogueList;
			SpawnableEnemy item = default(SpawnableEnemy);
			string text = "Spawnable Enemy List Updated:\n";
			foreach (SelectableLevel level in array)
			{
				int j;
				for (j = 0; j < level.Enemies.Count; j++)
				{
					if (spawnableEnemies.Any((SpawnableEnemy x) => x.name == level.Enemies[j].enemyType.enemyName))
					{
						if (consoleDebug)
						{
							DTConsole.Instance.PushTextToOutput(level.PlanetName + " | " + level.Enemies[j].enemyType.enemyName + " exists", "red");
						}
						continue;
					}
					item.name = level.Enemies[j].enemyType.enemyName;
					item.isOutside = level.Enemies[j].enemyType.isOutsideEnemy;
					item.prefab = level.Enemies[j].enemyType.enemyPrefab;
					spawnableEnemies.Add(item);
					text = text + "\n" + item.name + " | " + (item.isOutside ? "outside" : "inside");
				}
				int i;
				for (i = 0; i < level.OutsideEnemies.Count; i++)
				{
					if (spawnableEnemies.Any((SpawnableEnemy x) => x.name == level.OutsideEnemies[i].enemyType.enemyName))
					{
						if (consoleDebug)
						{
							DTConsole.Instance.PushTextToOutput(level.PlanetName + " | " + level.OutsideEnemies[i].enemyType.enemyName + " exists", "red");
						}
						continue;
					}
					item.name = level.OutsideEnemies[i].enemyType.enemyName;
					item.isOutside = level.OutsideEnemies[i].enemyType.isOutsideEnemy;
					item.prefab = level.OutsideEnemies[i].enemyType.enemyPrefab;
					spawnableEnemies.Add(item);
					text = text + "\n" + item.name + " | " + (item.isOutside ? "outside" : "inside");
				}
				if (consoleDebug)
				{
					DTConsole.Instance.PushTextToOutput(text, "white");
				}
			}
		}

		private static void GetAllItems()
		{
			DTItem item = default(DTItem);
			string text = "Started Items:";
			AllItemsList allItemsList = StartOfRound.Instance.allItemsList;
			text += $"{allItemsList.itemsList.Count} <- item 0";
			for (int i = 0; i < allItemsList.itemsList.Count; i++)
			{
				item.name = allItemsList.itemsList[i].itemName;
				item.id = i;
				item.prefab = allItemsList.itemsList[i].spawnPrefab;
				spawnableItems.Add(item);
				text += $"\n{i} | {item.name}";
			}
			if (consoleDebug)
			{
				DTConsole.Instance.PushTextToOutput(text, "white");
				DTConsole.Instance.PushTextToOutput("Ran get all items", "white");
			}
		}

		public static int CheckInt(string input)
		{
			if (int.TryParse(input, out var result))
			{
				return result;
			}
			DTConsole.Instance.PushTextToOutput("Invalid Argument", consoleErrorColor);
			return -1;
		}

		public static float CheckFloat(string input)
		{
			if (float.TryParse(input, out var result))
			{
				return result;
			}
			DTConsole.Instance.PushTextToOutput("Invalid Argument", consoleErrorColor);
			return -1f;
		}

		public static bool CheckHost()
		{
			if (!isHost || !isIngame)
			{
				DTConsole.Instance.PushTextToOutput("You must be host to use this command", consoleErrorColor);
				return false;
			}
			return true;
		}

		public static void DMNotice(string title, string msg)
		{
			HUDManager.Instance.DisplayTip(title, msg, false, false, "LC_Tip1");
		}

		[HarmonyPatch(typeof(PlayerControllerB), "AllowPlayerDeath")]
		[HarmonyPrefix]
		public static bool AllowPlayerDeath()
		{
			return !playerGodMode;
		}

		public static void AddToCommandsList(ICommand cmd)
		{
			try
			{
				commands.Add(cmd);
				mls.LogInfo((object)("Loaded external command " + cmd.Name + "!"));
			}
			catch (Exception ex)
			{
				mls.LogError((object)ex.ToString());
			}
		}
	}
	public interface ICommand
	{
		string Name { get; }

		string Desc { get; }

		void ExecCommand(string[] args);

		void DisplayCommandDesc();
	}
}
namespace DanceTools.Commands
{
	internal class ClearCommand : ICommand
	{
		public string Name => "clear";

		public string Desc => "Clears the console log";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			DTConsole.Instance.ClearConsole();
		}
	}
	internal class CloseConsole : ICommand
	{
		public string Name => "close";

		public string Desc => "Closes the console in case of bug/can't close it";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			DTConsole.Instance.ToggleUI();
		}
	}
	internal class EnemySpawn : ICommand
	{
		public string Name => "enemy";

		public string Desc => "Spawns enemies\nUsage: enemy name amount (onme/inside/outside)\nType just the command without arguments \nto see list of enemies";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			if (!DanceTools.CheckHost())
			{
				return;
			}
			if (args.Length < 1)
			{
				string text = "\nSpawnable Enemies (Name | Inside/Outside)\n<color=red>Warning. Enemies spawning in wrong place may break the game\nSpawn at your own risk.</color>";
				if (DanceTools.currentRound.currentLevel.Enemies.Count <= 0)
				{
					DTConsole.Instance.PushTextToOutput("No enemies to spawn in this level", DanceTools.consoleErrorColor);
					return;
				}
				for (int i = 0; i < DanceTools.spawnableEnemies.Count; i++)
				{
					text = text + "\n" + DanceTools.spawnableEnemies[i].name + " | " + (DanceTools.spawnableEnemies[i].isOutside ? "outside" : "inside");
				}
				DTConsole.Instance.PushTextToOutput(text ?? "", DanceTools.consoleSuccessColor);
				DTConsole.Instance.PushTextToOutput("Command usage: enemy name amount (onme/inside/outside)", DanceTools.consoleInfoColor);
				return;
			}
			try
			{
				string enemyName = args[0].ToLower();
				int num = 1;
				string text2 = "";
				string text3 = "";
				Vector3 spawnPos = Vector3.zero;
				int num2 = -1;
				if (args.Length > 1)
				{
					num = DanceTools.CheckInt(args[1]);
					if (num == -1)
					{
						return;
					}
					if (num <= 0)
					{
						DTConsole.Instance.PushTextToOutput("Amount cannot be 0 or less than 0", DanceTools.consoleErrorColor);
						return;
					}
				}
				if (!DanceTools.spawnableEnemies.Any((DanceTools.SpawnableEnemy x) => x.name.ToLower().Contains(enemyName)))
				{
					DTConsole.Instance.PushTextToOutput("Enemy " + enemyName + " doesn't exist in current list.\nSometimes you need to load a certain map to load an enemy reference.", DanceTools.consoleErrorColor);
					return;
				}
				DanceTools.SpawnableEnemy spawnableEnemy = DanceTools.spawnableEnemies.Find((DanceTools.SpawnableEnemy x) => x.name.ToLower().Contains(enemyName));
				text3 = (spawnableEnemy.isOutside ? "outside on a random node" : "inside a random vent");
				if (args.Length > 2)
				{
					switch (args[2])
					{
					case "onme":
						num2 = 0;
						spawnPos = ((Component)GameNetworkManager.Instance.localPlayerController).transform.position;
						text3 = "on top of you..";
						if (GameNetworkManager.Instance.localPlayerController.isPlayerDead)
						{
							spawnPos = ((Component)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript).transform.position;
							text3 = "on " + GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript.playerUsername;
						}
						break;
					case "inside":
						num2 = 1;
						text3 = "inside a random vent";
						break;
					case "outside":
						num2 = 2;
						text3 = "outside on a random node";
						break;
					default:
						num2 = -1;
						break;
					}
				}
				for (int j = 0; j < num; j++)
				{
					switch (num2)
					{
					case -1:
						if (spawnableEnemy.isOutside)
						{
							OutsideSpawner(spawnableEnemy);
						}
						else
						{
							InsideSpawner(spawnableEnemy);
						}
						break;
					case 0:
						SpawnEnemy(spawnableEnemy, spawnPos);
						break;
					case 1:
						InsideSpawner(spawnableEnemy);
						break;
					case 2:
						OutsideSpawner(spawnableEnemy);
						break;
					}
				}
				text2 = $"Spawned {num}x {spawnableEnemy.name} {text3}";
				DTConsole.Instance.PushTextToOutput(text2, DanceTools.consoleSuccessColor);
			}
			catch (Exception ex)
			{
				DTConsole.Instance.PushTextToOutput("Can't spawn enemies when not landed.", DanceTools.consoleErrorColor);
				DanceTools.mls.LogError((object)("error: " + ex.Message));
			}
		}

		private void InsideSpawner(DanceTools.SpawnableEnemy enemyToSpawn)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			int num = Random.Range(0, DanceTools.currentRound.allEnemyVents.Length);
			SpawnEnemy(enemyToSpawn, DanceTools.currentRound.allEnemyVents[num].floorNode.position);
		}

		private void OutsideSpawner(DanceTools.SpawnableEnemy enemyToSpawn)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			int num = Random.Range(0, DanceTools.currentRound.outsideAINodes.Length);
			SpawnEnemy(enemyToSpawn, DanceTools.currentRound.outsideAINodes[num].transform.position);
		}

		private void SpawnEnemy(DanceTools.SpawnableEnemy enemy, Vector3 spawnPos)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(enemy.prefab, spawnPos, Quaternion.identity);
			val.GetComponentInChildren<NetworkObject>().Spawn(true);
			if (DanceTools.consoleDebug)
			{
				DTConsole.Instance.PushTextToOutput($"{enemy.name} pos: {spawnPos}", "white");
			}
		}
	}
	internal class HelpCommand : ICommand
	{
		public string Name => "help";

		public string Desc => "Shows list of commands and what each command does";

		public void DisplayCommandDesc()
		{
			string text = "";
			for (int i = 0; i < DanceTools.commands.Count; i++)
			{
				text = text + "\n" + DanceTools.commands[i].Name;
			}
			DTConsole.Instance.PushTextToOutput("If you need help or have feedback, join the LC Modding discord!\nList Of Commands: \n" + text, DanceTools.consoleSuccessColor);
		}

		public void ExecCommand(string[] args)
		{
			if (args.Length < 1)
			{
				DisplayCommandDesc();
				return;
			}
			bool flag = false;
			for (int i = 0; i < DanceTools.commands.Count; i++)
			{
				if (DanceTools.commands[i].Name.ToLower() == args[0].ToLower())
				{
					flag = true;
					DTConsole.Instance.PushTextToOutput(DanceTools.commands[i].Desc, DanceTools.consoleSuccessColor);
					break;
				}
			}
			if (!flag)
			{
				DTConsole.Instance.PushTextToOutput("Command not found", DanceTools.consoleErrorColor);
			}
		}
	}
	internal class ItemCommand : ICommand
	{
		public string Name => "item";

		public string Desc => "Spawns items on you\nUsage: item itemID/itemName amount value weight\nType just the command without arguments \nto see list of items";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0251: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			if (!DanceTools.CheckHost())
			{
				return;
			}
			if (args.Length < 1)
			{
				string text = $"\nItem List (ID | Name) Total items: {DanceTools.spawnableItems.Count}";
				for (int i = 0; i < DanceTools.spawnableItems.Count; i++)
				{
					text += $"\n{DanceTools.spawnableItems[i].id} | {DanceTools.spawnableItems[i].name}";
				}
				DTConsole.Instance.PushTextToOutput(text ?? "", DanceTools.consoleSuccessColor);
				DTConsole.Instance.PushTextToOutput("Command usage: item itemID/itemName amount value weight", DanceTools.consoleInfoColor);
				return;
			}
			int num = 1;
			int num2 = 1;
			int num3 = 0;
			float num4 = -1f;
			if (int.TryParse(args[0], out var result))
			{
				num3 = result;
			}
			else
			{
				if (!DanceTools.spawnableItems.Any((DanceTools.DTItem x) => x.name.ToLower().Contains(args[0])))
				{
					DTConsole.Instance.PushTextToOutput("Cannot find item by the name: " + args[0], DanceTools.consoleErrorColor);
					return;
				}
				num3 = DanceTools.spawnableItems.Find((DanceTools.DTItem x) => x.name.ToLower().Contains(args[0])).id;
			}
			if (num3 > StartOfRound.Instance.allItemsList.itemsList.Count || num3 < 0)
			{
				DTConsole.Instance.PushTextToOutput($"Invalid Item ID: {num3}", DanceTools.consoleErrorColor);
				return;
			}
			if (args.Length > 1)
			{
				num2 = DanceTools.CheckInt(args[1]);
				if (num2 == -1)
				{
					return;
				}
				if (num2 <= 0)
				{
					DTConsole.Instance.PushTextToOutput("Amount cannot be 0 or less than 0", DanceTools.consoleErrorColor);
					return;
				}
			}
			Vector3 position = ((Component)GameNetworkManager.Instance.localPlayerController).transform.position;
			if (GameNetworkManager.Instance.localPlayerController.isPlayerDead)
			{
				position = ((Component)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript).transform.position;
				DTConsole.Instance.PushTextToOutput("Spawning item on " + GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript.playerUsername, DanceTools.consoleInfoColor);
			}
			if (args.Length > 2)
			{
				num = DanceTools.CheckInt(args[2]);
				if (num == -1)
				{
					num = 1;
				}
			}
			if (args.Length > 3)
			{
				num4 = DanceTools.CheckFloat(args[3]);
				if (num4 == -1f)
				{
					num4 = -1f;
				}
			}
			for (int j = 0; j < num2; j++)
			{
				GameObject val = Object.Instantiate<GameObject>(StartOfRound.Instance.allItemsList.itemsList[num3].spawnPrefab, position, Quaternion.identity);
				ScanNodeProperties component = val.GetComponent<ScanNodeProperties>();
				if ((Object)(object)component == (Object)null)
				{
					component = val.AddComponent<ScanNodeProperties>();
					component.scrapValue = num;
					component.subText = $"Value: ${num}";
				}
				val.GetComponent<GrabbableObject>().fallTime = 0f;
				val.GetComponent<GrabbableObject>().scrapValue = num;
				if (num4 != -1f)
				{
					val.GetComponent<GrabbableObject>().itemProperties.weight = num4;
				}
				val.GetComponent<GrabbableObject>().itemProperties.creditsWorth = num;
				val.GetComponent<GrabbableObject>().SetScrapValue(num);
				val.GetComponent<NetworkObject>().Spawn(false);
			}
			DTConsole.Instance.PushTextToOutput($"Spawned {num2}x item {StartOfRound.Instance.allItemsList.itemsList[num3].itemName}({num3}) valued at {num} (weight: {num4} (buggy))", DanceTools.consoleSuccessColor);
		}
	}
	internal class CreditsCommands : ICommand
	{
		public string Name => "setcredits";

		public string Desc => "Set credits to a value\nUsage: setcredits amount";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			if (!DanceTools.CheckHost())
			{
				return;
			}
			if (args.Length < 1)
			{
				DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
				return;
			}
			int num = 0;
			num = DanceTools.CheckInt(args[0]);
			if (num != -1)
			{
				if (num < 0)
				{
					DTConsole.Instance.PushTextToOutput("Can't set credits bellow 0", DanceTools.consoleErrorColor);
					return;
				}
				Terminal val = (Terminal)Object.FindObjectOfType(typeof(Terminal));
				val.SyncGroupCreditsServerRpc(num, val.numberOfItemsInDropship);
				DTConsole.Instance.PushTextToOutput($"Set group credits to {num}", DanceTools.consoleSuccessColor);
			}
		}
	}
	internal class GodCommand : ICommand
	{
		public string Name => "god";

		public string Desc => "Toggles godmode for the host";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			if (DanceTools.CheckHost())
			{
				DanceTools.playerGodMode = !DanceTools.playerGodMode;
				string text = (DanceTools.playerGodMode ? "God mode enabled" : "God mode disabled");
				DTConsole.Instance.PushTextToOutput(text, DanceTools.consoleInfoColor);
			}
		}
	}
	internal class LightsCommand : ICommand
	{
		public string Name => "lights";

		public string Desc => "Toggles lights inside the facility\nUsage: lights on/off";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			if (!DanceTools.CheckHost())
			{
				return;
			}
			if (args.Length < 1)
			{
				DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
				return;
			}
			string text = "";
			try
			{
				string text2 = args[0];
				string text3 = text2;
				if (!(text3 == "on"))
				{
					if (text3 == "off")
					{
						DanceTools.currentRound.SwitchPower(false);
						text = "Indoor lights turned off";
					}
				}
				else
				{
					DanceTools.currentRound.SwitchPower(true);
					text = "Indoor lights turned on";
				}
			}
			catch (Exception)
			{
				text = "Failed to toggle lights";
			}
			DTConsole.Instance.PushTextToOutput(text, DanceTools.consoleInfoColor);
		}
	}
	internal class Tester : ICommand
	{
		public string Name => "tester";

		public string Desc => "command for testing stuff. disabled in current build";

		public void DisplayCommandDesc()
		{
			DTConsole.Instance.PushTextToOutput(Desc, DanceTools.consoleInfoColor);
		}

		public void ExecCommand(string[] args)
		{
			DisplayCommandDesc();
		}
	}
}