ShipMeltdown-ShipMeltdown icon

ShipMeltdown

Maybe you should not rely too much on the autopilot...

Last updated 4 days ago
Total downloads 10087
Total rating 3 
Categories Mods BepInEx Client-side Server-side
Dependency string ShipMeltdown-ShipMeltdown-1.8.50
Dependants 10 other packages depend on this package

This mod requires the following mods to function

loaforc-FacilityMeltdown-2.6.11 icon
loaforc-FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea... (v50)

Preferred version: 2.6.11

README

The radiations generated by the meltdown of the reactor core of the facility are too strong for the ship to handle. Over time, things will break. When the meltdown starts, the ship's lights switch to the red emergency mode, blinking faster and faster as the reactor loses its stability. The ship doors security controls are overriden, meaning that from time to time, they will randomly close or open themselves, without the employee being able to do anything (can be deactivated in config). When little time remains, mosts screens will die. You should really take off before it is too late... You can feel it... The auto-pilot is not there anymore...

More seriously, you won't be able to start the ship if you wait until the very last seconds. In addition, when inside the ship (and not during a meltdown), you can now put the ship's lights into emergency mode by pressing F6 (can be changed in config, and seems to be only client side for now)

IMPORTANT : versions for which the version number ends in 49 are made for v49, and those ending in 50 are made for v50 Also, this mod is client-side, meaning that you can install it and be victim of its effects while the other players are not. However, everyone still obviously need the original meltdown mod