Decompiled source of DinoPlushies v0.1.2

DinoLI.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DinoLI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DinoLI")]
[assembly: AssemblyTitle("DinoLI")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DinoLI
{
	[BepInPlugin("shyly.dinoMod", "DinoMod", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "shyly.dinoMod";

		private const string NAME = "DinoMod";

		private const string VERSION = "1.0.0";

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l LOADING DINO MOD l>..<l");
			LoadDino("Blue", 9);
			LoadDino("Purple", 9);
			LoadDino("Orange", 9);
			LoadDino("Green", 9);
			LoadDino("Gold", 1);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l FINISHED! l>..<l");
		}

		private void LoadDino(string dinoColor, int spawnRate)
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dino" + dinoColor.ToLower());
			Item val = AssetBundle.LoadFromFile(text).LoadAsset<Item>("Assets/Dino/" + dinoColor.ToLower() + "/Item" + dinoColor + ".asset");
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load Dino" + dinoColor + " asset."));
				return;
			}
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Utilities.FixMixerGroups(val.spawnPrefab);
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			val2.clearPreviousText = true;
			val2.displayText = "Woah, " + dinoColor + " Dino!";
			Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded Item Dino{dinoColor} with {spawnRate}% spawnrate");
		}
	}
}