using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DinoLI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DinoLI")]
[assembly: AssemblyTitle("DinoLI")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DinoLI
{
[BepInPlugin("shyly.dinoMod", "DinoMod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "shyly.dinoMod";
private const string NAME = "DinoMod";
private const string VERSION = "1.0.0";
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l LOADING DINO MOD l>..<l");
LoadDino("Blue", 9);
LoadDino("Purple", 9);
LoadDino("Orange", 9);
LoadDino("Green", 9);
LoadDino("Gold", 1);
((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l FINISHED! l>..<l");
}
private void LoadDino(string dinoColor, int spawnRate)
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dino" + dinoColor.ToLower());
Item val = AssetBundle.LoadFromFile(text).LoadAsset<Item>("Assets/Dino/" + dinoColor.ToLower() + "/Item" + dinoColor + ".asset");
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load Dino" + dinoColor + " asset."));
return;
}
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
val2.clearPreviousText = true;
val2.displayText = "Woah, " + dinoColor + " Dino!";
Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded Item Dino{dinoColor} with {spawnRate}% spawnrate");
}
}
}