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Decompiled source of DinoPlushies v0.1.2
DinoLI.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DinoLI")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DinoLI")] [assembly: AssemblyTitle("DinoLI")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DinoLI { [BepInPlugin("shyly.dinoMod", "DinoMod", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "shyly.dinoMod"; private const string NAME = "DinoMod"; private const string VERSION = "1.0.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l LOADING DINO MOD l>..<l"); LoadDino("Blue", 9); LoadDino("Purple", 9); LoadDino("Orange", 9); LoadDino("Green", 9); LoadDino("Gold", 1); ((BaseUnityPlugin)this).Logger.LogInfo((object)"l>..<l FINISHED! l>..<l"); } private void LoadDino(string dinoColor, int spawnRate) { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dino" + dinoColor.ToLower()); Item val = AssetBundle.LoadFromFile(text).LoadAsset<Item>("Assets/Dino/" + dinoColor.ToLower() + "/Item" + dinoColor + ".asset"); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load Dino" + dinoColor + " asset.")); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>(); val2.clearPreviousText = true; val2.displayText = "Woah, " + dinoColor + " Dino!"; Items.RegisterScrap(val, spawnRate, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Loaded Item Dino{dinoColor} with {spawnRate}% spawnrate"); } } }