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Arachnophilia
Improves spiders in a few ways, for the most part this is through config options
Date uploaded | 10 months ago |
Version | 1.1.0 |
Download link | SillySquad-Arachnophilia-1.1.0.zip |
Downloads | 1025 |
Dependency string | SillySquad-Arachnophilia-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Arachnophilia is a mod that aims to make the spiders be more spidery.
The # of webs are doubled by default.
The mod generates config options that allow for the min/max web count, min/max web length, and min distance between webs to be changed to your liking.
I have plans for special things but no promises yet.
Update [1.1.0] Adds 6 new config options: -Spider damage -Spider speed (setting up the nest) -Spider speed (chasing player) -Interval between placing webs -Variation for interval -Time to wait after a failed web place to try again
CHANGELOG
1.8.1
- Updated to Csync 4.1.0
- Should now work correctly with other Csync mods
1.8.0
- Ported to Csync 4.0.2
- First build for v50, I haven't seen any issues on my end
1.7.0
- Added several config values that effect how the spider uses walls
- Changed the default min wall height from 1.5 to 2
1.6.2
- Updated ReadMe
1.6.1
- Migrated to the Sigurd branch of Csync
1.6.0
- Added Csync
1.5.0
- Moved the outside check to be in the coroutine, instead of not starting the coroutine while outside, the spider now pausing any existing coroutine while outside
- Added a check to the coroutine to see if the spider is alive, once it dies the coroutine should immediatly end (fixes bodies spawning a few seconds after a spider dies)
- I've overridden the spider's standard grab function so that if the spider kills a player, it will not check if it isn't outside before grabbing the body
1.4.6
- Added a check to not spawn and hang cocoons if the spider is currently outside
1.4.5
- Completely changed how the spider creates "fake players" Instead of using SpawnDeadBody it instantiates a game object from the playerRagdoll prefab at StartOfRound This should fix any issues regarding the game mixxing up fake bodies with real player corpses
1.4.0
- Spiders are much less picky about which walls can be climbed and scan for a valid wall essentially anywhere nearby (they still go to the wall with line of sight) This should make the spiders function much better on modded interiors with wacky wall shapes, I tested both scoopys interiors, majors bunker, and piggys office
1.3.0
- your silly gurl forgor that networking is a thing, now the extra cocoons exist for clients as well
- If a spider starts chasing a player will holding/spooling a body they will drop it to chase the player
- Spiders now wait until they are out of chase to spawn another body in their mouth
- These 2 things fix the issues of them spawning extra bodies on death and chasing players with a body flapping around their gums
1.2.6
- Read me?
1.2.5
- Read me!
- Forgor to apply the hp config :skull: (is now fixed)
1.2.4
- Please work read me please please please
1.2.3
- Fixed read me I hope
1.2.2
- Spider Setup speed now applies while going into hiding and placing bodies
- Updated ReadMe
- Added Changelog
1.2.1
- The spider no longer waits until it is on a wall to hang a body
- This should result in less clipping issues and should also help spread out bodies better
1.2.0
- Added the first "new" feature!!! After the spider has finished its web placement mode it can now spawn in 3 bodies (configurable) to decorate its nest with
- Added config for the spiders health points
- Tweaked many values and fixed an oopsie
1.1.0
- Adds six new config options:
- Spider Damage,
- Spider Chase Speed,
- Spider Setup Speed,
- and three for web placement times.
1.0.0
- Intial Release