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Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Date uploaded | 9 months ago |
Version | 1.3.0 |
Download link | SillySquad-Arachnophilia-1.3.0.zip |
Downloads | 21221 |
Dependency string | SillySquad-Arachnophilia-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Arachnophilia is a mod that makes spiders better and will be updated as time goes on.
As of 1.2.2, the mod only adds one "new" feature:
Spiders will string up cocoons as part of their nest building without needing to kill players first
”…they weren’t part of our crew… must’ve been left behind.
In addition, the mod makes spider highly configurable:
- Spider speed when chasing the player and while setting up the nest.
- Spider damage and health.
- Min/Max webs.
- Min/Max web length.
- Min/Max web distance from one another.
- Three values for web placement speed.
CHANGELOG
1.8.1
- Updated to Csync 4.1.0
- Should now work correctly with other Csync mods
1.8.0
- Ported to Csync 4.0.2
- First build for v50, I haven't seen any issues on my end
1.7.0
- Added several config values that effect how the spider uses walls
- Changed the default min wall height from 1.5 to 2
1.6.2
- Updated ReadMe
1.6.1
- Migrated to the Sigurd branch of Csync
1.6.0
- Added Csync
1.5.0
- Moved the outside check to be in the coroutine, instead of not starting the coroutine while outside, the spider now pausing any existing coroutine while outside
- Added a check to the coroutine to see if the spider is alive, once it dies the coroutine should immediatly end (fixes bodies spawning a few seconds after a spider dies)
- I've overridden the spider's standard grab function so that if the spider kills a player, it will not check if it isn't outside before grabbing the body
1.4.6
- Added a check to not spawn and hang cocoons if the spider is currently outside
1.4.5
- Completely changed how the spider creates "fake players" Instead of using SpawnDeadBody it instantiates a game object from the playerRagdoll prefab at StartOfRound This should fix any issues regarding the game mixxing up fake bodies with real player corpses
1.4.0
- Spiders are much less picky about which walls can be climbed and scan for a valid wall essentially anywhere nearby (they still go to the wall with line of sight) This should make the spiders function much better on modded interiors with wacky wall shapes, I tested both scoopys interiors, majors bunker, and piggys office
1.3.0
- your silly gurl forgor that networking is a thing, now the extra cocoons exist for clients as well
- If a spider starts chasing a player will holding/spooling a body they will drop it to chase the player
- Spiders now wait until they are out of chase to spawn another body in their mouth
- These 2 things fix the issues of them spawning extra bodies on death and chasing players with a body flapping around their gums
1.2.6
- Read me?
1.2.5
- Read me!
- Forgor to apply the hp config :skull: (is now fixed)
1.2.4
- Please work read me please please please
1.2.3
- Fixed read me I hope
1.2.2
- Spider Setup speed now applies while going into hiding and placing bodies
- Updated ReadMe
- Added Changelog
1.2.1
- The spider no longer waits until it is on a wall to hang a body
- This should result in less clipping issues and should also help spread out bodies better
1.2.0
- Added the first "new" feature!!! After the spider has finished its web placement mode it can now spawn in 3 bodies (configurable) to decorate its nest with
- Added config for the spiders health points
- Tweaked many values and fixed an oopsie
1.1.0
- Adds six new config options:
- Spider Damage,
- Spider Chase Speed,
- Spider Setup Speed,
- and three for web placement times.
1.0.0
- Intial Release