using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TakeTheMaskOff.Patches;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UnMaskTheDead")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnMaskTheDead")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f3baccd-85bf-46c2-8428-a554cfb05820")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace TakeTheMaskOff
{
[BepInPlugin("impulse.TakeTheMaskOff", "TakeTheMaskOff", "2.1.5")]
public class UnMaskTheDeadBase : BaseUnityPlugin
{
private const string modGUID = "impulse.TakeTheMaskOff";
private const string modName = "TakeTheMaskOff";
private const string modVersion = "2.1.5";
private readonly Harmony harmony = new Harmony("impulse.TakeTheMaskOff");
public static UnMaskTheDeadBase Instance;
internal ConfigEntry<int> MaskValue;
internal ConfigEntry<bool> DropBodyBool;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
MaskValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaskValue", 52, "The scrap value of masks dropped by masked enemies.");
DropBodyBool = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Masked Return Bodies", true, "Should Masked that are mimicking a player return their body? Disable to avoid bugs and allow MaskedEnemyOverhaul Compact.");
harmony.PatchAll(typeof(MaskedPlayerEnemy_Patches));
}
}
}
namespace TakeTheMaskOff.Patches
{
[HarmonyPatch(typeof(MaskedPlayerEnemy))]
internal class MaskedPlayerEnemy_Patches
{
private static Item _tragedyItem;
private static Item _comedyItem;
private static Item TragedyItem
{
get
{
if ((Object)(object)_tragedyItem == (Object)null)
{
_tragedyItem = StartOfRound.Instance.allItemsList.itemsList.First((Item i) => ((Object)i).name == "TragedyMask");
}
return _tragedyItem;
}
}
private static Item ComedyItem
{
get
{
if ((Object)(object)_comedyItem == (Object)null)
{
_comedyItem = StartOfRound.Instance.allItemsList.itemsList.First((Item i) => ((Object)i).name == "ComedyMask");
}
return _comedyItem;
}
}
private static IEnumerator AnimateMaskFall(GameObject mask, Vector3 startPosition, Vector3 endPosition, float duration)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
float elapsedTime = 0f;
while (elapsedTime < duration)
{
mask.transform.position = Vector3.Lerp(startPosition, endPosition, elapsedTime / duration);
elapsedTime += Time.deltaTime;
yield return null;
}
mask.transform.position = endPosition;
}
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
internal static void DropMaskOnDeath(MaskedPlayerEnemy __instance)
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance.mimickingPlayer != (Object)null && (Object)(object)__instance.mimickingPlayer.deadBody == (Object)null && __instance.mimickingPlayer.isPlayerDead && UnMaskTheDeadBase.Instance.DropBodyBool.Value)
{
DeadBodyInfo deadBody = __instance.mimickingPlayer.deadBody;
((Component)deadBody).gameObject.SetActive(true);
((Component)__instance).gameObject.SetActive(false);
deadBody.SetBodyPartsKinematic(false);
deadBody.SetRagdollPositionSafely(((Component)__instance).transform.position, false);
deadBody.deactivated = false;
((Component)((Component)deadBody).transform.Find("spine.001/spine.002/spine.003/spine.004/HeadMask")).gameObject.SetActive(false);
}
Item val = (__instance.maskTypes[0].activeSelf ? ComedyItem : TragedyItem);
((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskComedy")).gameObject.SetActive(false);
((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskTragedy")).gameObject.SetActive(false);
if (NetworkManager.Singleton.IsServer)
{
Vector3 val2 = ((Component)__instance).transform.position + new Vector3(0f, 2.5f, 0f);
Vector3 endPosition = val2 + new Vector3(0f, -2.5f, 0f);
HauntedMaskItem component = Object.Instantiate<GameObject>(val.spawnPrefab, val2, Quaternion.identity).GetComponent<HauntedMaskItem>();
((MonoBehaviour)__instance).StartCoroutine(AnimateMaskFall(((Component)component).gameObject, val2, endPosition, 0.5f));
component.maskIsHaunted = true;
NetworkObject component2 = ((Component)component).GetComponent<NetworkObject>();
if ((Object)(object)component2 != (Object)null)
{
component2.Spawn(false);
}
((Component)component).GetComponentInChildren<GrabbableObject>().SetScrapValue(UnMaskTheDeadBase.Instance.MaskValue.Value);
}
}
}
}