Decompiled source of Dead By Doorlight v1.0.2

Dead By Doorlight.dll

Decompiled 6 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Dead By Doorlight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Dead By Doorlight")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d48ed7c4-fea0-4032-b5bd-f2a43eb39914")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Dead_By_Doorlight;

[HarmonyPatch(typeof(HUDManager))]
[HarmonyPatch(typeof(TerminalAccessibleObject))]
internal class Patches
{
	public static List<TerminalAccessibleObject> objects = new List<TerminalAccessibleObject>();

	private static List<string> doorCodes = new List<string>();

	public static ManualLogSource mls = Logger.CreateLogSource("DeadByDoorlight.LCMod");

	private static string recentMessage = "";

	public static List<string> getDoorCodes()
	{
		mls.LogDebug((object)"The Action Has Been Successfully Called");
		TerminalAccessibleObject[] array = Object.FindObjectsOfType<TerminalAccessibleObject>();
		if (array == null || array.Length == 0)
		{
			return null;
		}
		objects = array.ToList();
		mls.LogInfo((object)objects.ToString());
		List<TerminalAccessibleObject> list = new List<TerminalAccessibleObject>();
		foreach (TerminalAccessibleObject @object in objects)
		{
			if (((Object)((Component)@object).gameObject).name.Contains("BigDoor"))
			{
				list.Add(@object);
			}
		}
		objects = list;
		foreach (TerminalAccessibleObject object2 in objects)
		{
			doorCodes.Add(object2.objectCode);
			mls.Log((LogLevel)16, (object)object2.objectCode);
		}
		return doorCodes;
	}

	[HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageClientRpc")]
	[HarmonyPostfix]
	public static void AddPlayerChatMessageClientRpcPostfix(HUDManager __instance, string chatMessage, int playerId)
	{
		recentMessage = chatMessage.ToLower();
		mls.Log((LogLevel)16, (object)recentMessage);
		doorCodes = getDoorCodes();
		mls.LogInfo((object)doorCodes);
		if (HUDManager.Instance.playersManager.allPlayerScripts[playerId].isPlayerDead)
		{
			foreach (string doorCode in doorCodes)
			{
				foreach (TerminalAccessibleObject @object in objects)
				{
					if (recentMessage.Equals("open"))
					{
						if (@object.objectCode.Equals(doorCode))
						{
							@object.SetDoorOpen(true);
							mls.LogInfo((object)("door " + doorCode + " has been affected"));
						}
					}
					else if (recentMessage.Equals("close") && @object.objectCode.Equals(doorCode))
					{
						@object.SetDoorOpen(false);
						mls.LogInfo((object)("door " + doorCode + " has been affected"));
					}
				}
			}
			return;
		}
		mls.LogInfo((object)"Currently Player is not currently dead");
	}
}
[BepInPlugin("DeadByDoorlight.LCMod", "Dead By Doorlight", "1.0.0.0")]
public class ModBase : BaseUnityPlugin
{
	private const string modGUID = "DeadByDoorlight.LCMod";

	private const string modName = "Dead By Doorlight";

	private const string modVersion = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("DeadByDoorlight.LCMod");

	private static ModBase Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("DeadByDoorlight.LCMod");
		harmony.PatchAll(typeof(ModBase));
		harmony.PatchAll(typeof(Patches));
	}
}