
LCBeatBoxerMod
[Beta] The Beat... The Boxer... An enemy mod centered around audio and combat.
CHANGELOG
v0.2.0
- Beta Release
v0.2.1
Initial changes to the enemies' core loops, aimed at clarifying key information about their behaviours, as well as fixing bugs, found from first tests.
- The Beat:
- Increased the volume of its footsteps when really close, and slightly reduced the range of the sounds
- It will now stand upright and still for a second when first spotted and before going into its dash
- Tried to fix an issue that it would hide at positions close to or behind players instead of away from players
- The Boxer:
- It will now taunt upon starting combat and killing a player
- Added a remark about its vulnerability to its Bestiary page
- It will now wear the shovel it gives you on its back, instead of magically appearing when initiating combat
- Lowered the hilariously high knockback on the Low Sweep
- Shortened AudioClips of the audience's hubbub upon attacks
- Attempted bugfixes:
- Fixed its target-switching so it now properly reset its attack sequence when switching to a new target
- Fixed its position being desynced across players during attack animations, it should now quickly snap to the person it's actively fighting
- Fixed a bug that the Uppercut could play the KO-bell twice if the punch itself is what killed a player
- Fixed a bug that some audience sounds were not properly synchronized
- Fixed some bugs that the spotlight would not turn on at the beginning of the give-shovel animation, and that the spotlight would not follow the target player while stunned
- Miscellaneous:
- Fixed the enemies' Bestiary files being inaccessible using the "info" keyword
v0.2.2
- Tidied up some debug tools used for testing
v0.3.0
Update meant to deliver final prototypes for features to fully close each enemy's game loop, effectively and hopefully finalizing their design.
- The Beat:
- Changed its roaming behaviour so it now hopefully encounters players faster and spreads out more
- It will now spawn with a Monkey Toy already in its hand
- Attempted bugfixes:
- Fixed an error that could freeze the enemy if non-lobby hosts collided with the enemy while it was trying to run to its hide-spot
- Fixed enemy stutter-walking or running into walls when trying to hide if its hide-spot was just barely on the other side of a locked door
- Fixed a bug of it running in place while seen by players during its roaming
- The Boxer:
- It will now try to fight enemies when attacked by them, if the person who tamed it got attacked, or just if it feels like it
- After taking enough damage, it will now go into a state of rage where its attacks are more powerful, but leaves itself vulnerable for longer
- It will no longer hand a caught player its shovel if that player is already holding an offensive weapon
- Added one more attack to its repertoire
- Its High Punch will no longer insta-kill, but will steal deal a significant amount of damage and knockback
- Its Stun is no longer interruptible
- Increased its HP to 35
- Attempted bugfixes:
- Fixed its punch sound not playing unless its attack specifically killed the hit player
- Fixed an issue that hitboxes could stay active indefinitely
- Removed its ultra-magic stealth cloaking technique that allowed it to stay undetected from Old Birds and Baboon Hawks
- Miscellaneous
- Lowered the default spawn chance of both enemies down to their minimum on Experimentation, for testing purposes
- Added both enemies to modded moons as spawnable enemies
- Included license from GitHub page
v0.3.1
- Fixed The Beat mistakenly not recalculating its intended roaming behavior upon completing it once
- Added a proper Introduction to the README