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LCBeatBoxerMod

[Beta] The Beat... The Boxer... An enemy mod centered around audio and combat.

CHANGELOG

v0.2.0

  • Beta Release

v0.2.1

Initial changes to the enemies' core loops, aimed at clarifying key information about their behaviours, as well as fixing bugs, found from first tests.

  • The Beat:
    • Increased the volume of its footsteps when really close, and slightly reduced the range of the sounds
    • It will now stand upright and still for a second when first spotted and before going into its dash
    • Tried to fix an issue that it would hide at positions close to or behind players instead of away from players
  • The Boxer:
    • It will now taunt upon starting combat and killing a player
    • Added a remark about its vulnerability to its Bestiary page
    • It will now wear the shovel it gives you on its back, instead of magically appearing when initiating combat
    • Lowered the hilariously high knockback on the Low Sweep
    • Shortened AudioClips of the audience's hubbub upon attacks
    • Attempted bugfixes:
      • Fixed its target-switching so it now properly reset its attack sequence when switching to a new target
      • Fixed its position being desynced across players during attack animations, it should now quickly snap to the person it's actively fighting
      • Fixed a bug that the Uppercut could play the KO-bell twice if the punch itself is what killed a player
      • Fixed a bug that some audience sounds were not properly synchronized
      • Fixed some bugs that the spotlight would not turn on at the beginning of the give-shovel animation, and that the spotlight would not follow the target player while stunned
  • Miscellaneous:
    • Fixed the enemies' Bestiary files being inaccessible using the "info" keyword

v0.2.2

  • Tidied up some debug tools used for testing

v0.3.0

Update meant to deliver final prototypes for features to fully close each enemy's game loop, effectively and hopefully finalizing their design.

  • The Beat:
    • Changed its roaming behaviour so it now hopefully encounters players faster and spreads out more
    • It will now spawn with a Monkey Toy already in its hand
    • Attempted bugfixes:
      • Fixed an error that could freeze the enemy if non-lobby hosts collided with the enemy while it was trying to run to its hide-spot
      • Fixed enemy stutter-walking or running into walls when trying to hide if its hide-spot was just barely on the other side of a locked door
      • Fixed a bug of it running in place while seen by players during its roaming
  • The Boxer:
    • It will now try to fight enemies when attacked by them, if the person who tamed it got attacked, or just if it feels like it
    • After taking enough damage, it will now go into a state of rage where its attacks are more powerful, but leaves itself vulnerable for longer
    • It will no longer hand a caught player its shovel if that player is already holding an offensive weapon
    • Added one more attack to its repertoire
    • Its High Punch will no longer insta-kill, but will steal deal a significant amount of damage and knockback
    • Its Stun is no longer interruptible
    • Increased its HP to 35
    • Attempted bugfixes:
      • Fixed its punch sound not playing unless its attack specifically killed the hit player
      • Fixed an issue that hitboxes could stay active indefinitely
      • Removed its ultra-magic stealth cloaking technique that allowed it to stay undetected from Old Birds and Baboon Hawks
  • Miscellaneous
    • Lowered the default spawn chance of both enemies down to their minimum on Experimentation, for testing purposes
    • Added both enemies to modded moons as spawnable enemies
    • Included license from GitHub page

v0.3.1

  • Fixed The Beat mistakenly not recalculating its intended roaming behavior upon completing it once
  • Added a proper Introduction to the README