
LCBeatBoxerMod
[Beta] The Beat... The Boxer... An enemy mod centered around audio and combat.
Date uploaded | 5 days ago |
Version | 0.3.1 |
Download link | SimonTendo-LCBeatBoxerMod-0.3.1.zip |
Downloads | 427 |
Dependency string | SimonTendo-LCBeatBoxerMod-0.3.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
COMPANY-MANDATED MESSAGE:
Good day, employees. We have alarming and charming news.
New creature presence has been detected on the moons available from our catalogue of planets, and mixed witness accounts tell a story of such a creature having far superior strength compared to humans, can be easily enraged, and has displayed a level of intelligence higher than the average predator, so we advice you all to proceed with caution.
On a more positive note, we heard rumors that a duo of escaped circus animals have supposedly been located again, which gives us hope that the performances can finally start again soon. Should you happen to run into these animals, be sure to remind them of how wonderful their acts on stage were, as they are sure to think back on those days fondly.
That is all for this message. We hope you stay a great asset to the Company.
The Mod
Introduction
Ready to face a new predator greater than yourself? This enemy mod adds the BeatBoxer, a new kind of challenge revolving all around your perception of enemy audio, as well as testing your skills in combat!
Keep an ear out in the facility and try not to step into the territory of those who see you as a threat, as this might be one encounter you won't be able to outsmart or fight your way out of...
Creation:
- This mod was made primarily as a college project, since/but it is my gateway into trying to learn how to model, UV wrap, rig, and animate characters all on my own. You'll no doubt see how it is uhhh... my first attempt, but I am happy enough with the result from testing to release the mod in this state, partially because.........
- The mod is releasing as a beta to start with, to get more playtesting feedback and see how the design holds up, while I keep iterating on the programming and visual art in the meantime. It is unlikely core ideas of the mod will change, but I hope audiovisually I can come close to a level of enemy modelling and animating that Lethal Company has, to hopefully feel natural in the game and further develop these skills for the future.
- Should you want to give feedback too or even help playtest, that would be wonderful! You can always reach me by pinging me through the Lethal Company Modding discord, and I'll try to put up a post for this mod when it is a bit further into development, after some more features have been implemented and feedback has been received.
Credits:
- A number of sounds originate from freesound.org, credits are listed on this mod's Thunderstore Wiki page.
- And thank you for checking out or even downloading this mod!
CHANGELOG
v0.2.0
- Beta Release
v0.2.1
Initial changes to the enemies' core loops, aimed at clarifying key information about their behaviours, as well as fixing bugs, found from first tests.
- The Beat:
- Increased the volume of its footsteps when really close, and slightly reduced the range of the sounds
- It will now stand upright and still for a second when first spotted and before going into its dash
- Tried to fix an issue that it would hide at positions close to or behind players instead of away from players
- The Boxer:
- It will now taunt upon starting combat and killing a player
- Added a remark about its vulnerability to its Bestiary page
- It will now wear the shovel it gives you on its back, instead of magically appearing when initiating combat
- Lowered the hilariously high knockback on the Low Sweep
- Shortened AudioClips of the audience's hubbub upon attacks
- Attempted bugfixes:
- Fixed its target-switching so it now properly reset its attack sequence when switching to a new target
- Fixed its position being desynced across players during attack animations, it should now quickly snap to the person it's actively fighting
- Fixed a bug that the Uppercut could play the KO-bell twice if the punch itself is what killed a player
- Fixed a bug that some audience sounds were not properly synchronized
- Fixed some bugs that the spotlight would not turn on at the beginning of the give-shovel animation, and that the spotlight would not follow the target player while stunned
- Miscellaneous:
- Fixed the enemies' Bestiary files being inaccessible using the "info" keyword
v0.2.2
- Tidied up some debug tools used for testing
v0.3.0
Update meant to deliver final prototypes for features to fully close each enemy's game loop, effectively and hopefully finalizing their design.
- The Beat:
- Changed its roaming behaviour so it now hopefully encounters players faster and spreads out more
- It will now spawn with a Monkey Toy already in its hand
- Attempted bugfixes:
- Fixed an error that could freeze the enemy if non-lobby hosts collided with the enemy while it was trying to run to its hide-spot
- Fixed enemy stutter-walking or running into walls when trying to hide if its hide-spot was just barely on the other side of a locked door
- Fixed a bug of it running in place while seen by players during its roaming
- The Boxer:
- It will now try to fight enemies when attacked by them, if the person who tamed it got attacked, or just if it feels like it
- After taking enough damage, it will now go into a state of rage where its attacks are more powerful, but leaves itself vulnerable for longer
- It will no longer hand a caught player its shovel if that player is already holding an offensive weapon
- Added one more attack to its repertoire
- Its High Punch will no longer insta-kill, but will steal deal a significant amount of damage and knockback
- Its Stun is no longer interruptible
- Increased its HP to 35
- Attempted bugfixes:
- Fixed its punch sound not playing unless its attack specifically killed the hit player
- Fixed an issue that hitboxes could stay active indefinitely
- Removed its ultra-magic stealth cloaking technique that allowed it to stay undetected from Old Birds and Baboon Hawks
- Miscellaneous
- Lowered the default spawn chance of both enemies down to their minimum on Experimentation, for testing purposes
- Added both enemies to modded moons as spawnable enemies
- Included license from GitHub page
v0.3.1
- Fixed The Beat mistakenly not recalculating its intended roaming behavior upon completing it once
- Added a proper Introduction to the README