Credits

Updated a day ago

Credits

Here you will find all the lovely people who have directly helped with solving problems in v2, whose online forum answers indirectly made it possible to even create v1, and people who have supported me in the making of this mod, as none of this would have been possible without their help.

Credits

  • Big props to Zeekerss, seriously. After having to dissect Lethal Company and how it works so much for this mod, I have come to greatly respect what he has delivered with this game, and it's taught me more programming than my college ever has over the past 5 years.
  • I'd like to extend a very special thanks to the people who've contributed artworks to the Art Of Gold, as this was one of my favorite additions to the mod, and has helped make everything so much personal. Without their art, the Art Of Gold probably would have either been boring or scrapped. As I do not have links to accounts of theirs, I will follow their signatures as they appear on the artworks, to still give appropriate credit.
    • M.A.
    • Yardan
    • @Dylerious
  • Massive, massive, MASSIVE thank-you to poprev-3d for answering a question on the Unity Forums, providing a ready-to-go method to copy models during runtime. Without it, the first version of this mod would likely never have happened.
  • Also a huge thank-you to iwillbenice on the Unity Forums, as they provided a method that made saving and loading audio clips possible. Again, without it, this mod likely would not have gotten released at all.
  • And despite having gotten rid of the dependency on LethalLib, I also want to thank Evaisa for creating LethalLib and UnityNetcodePatcher as, again, this mod would have never gotten off the ground had these tools not been available.
  • Once again thank you to the Lethal Company Modding Wiki and HarmonyLib for all the guides, tools, and all their other work that made developing this mod possible for someone as new to programming as me.
  • A thank you to a ton of people on the Lethal Company Modding Discord server (I am not sure if they're comfortable with me putting their names here so check out the server and ask for the regulars, you'll probably find them. They helped not only find countless bugs and compatibility issues, but also helped understand Rpc's, item's floor rotations, helping find the correct HDRP assets to make see-through gold textures possible, and probably more I asked about while looking like an idiot.
  • And a big thank-you too to all my friends who supported me in the making of this mod, helped test it, and have given feedback about what they liked and hoped for with this mod. A few key features were modeled after things they enjoyed, or things I thought they would enjoy, so I simply wouldn't be as proud to present this mod had it not been for all their support! <3

I think there's even more people than this I want to thank but can't remember right now, my apologies. I'll try updating this page should I recall who all has helped make this mod possible, and in case new people help out with improving this mod's quality.