LCLocalFixes
Tweaks to oddities in the vanilla game or in other mods that bothered me.
By SimonTendo
CHANGELOG
v0.0.3
Added fixes:
- [Sync GrabbableObject Paramaters]
- If true, this synchronizes some values the game uses to determine item's collection
- For example how items always display a collection pop-up on clients, even on subsequent rounds after having been collected
- [Gift Box Error Log]
- If true, a bug will be prevented when a Gift Box is opened outside the ship on a client that would mostly throw an annoying error message
- This might also fix a slight desynchronization from the host
- [Flood Helmet Drops]
- If true, this enables the water drops that appear on your helmet during rain and storms to also appear during flooded weather
- [Helmet Double Shadow]
- If true, this disables the shadow of the first-person helmet, making for a cleaner silhouette of your own player character
- Due to weird technical limitations, it does have to do this every frame though
- [Destroy Radar Icons]
- If true, will destroy items' radar icons on more conditions, such as when entering a lobby, selling, or unlocking doors with a key
- [Fix Radar Terrain]
- If true, will fix an issue that prevented the ship monitor from showing the level's terrain on subsequent days
- [SpectateEnemies Enemy Names]
- If true, SpectateEnemies will display the canonical name of enemies when spectating them, as opposed to the internal file names of enemies
- It should also fix the displayed target of the Ghost girl
v0.0.2
- Added configs options
- You can set any of these config options to true to turn on this mod's potential fixes, set any option to false to make this mod not interfere.
- The only tweaks turned off by default are the isEditor globalTimeSpeedMultiplier toggle, to prevent potential desyncs or cheating, and the ModelReplacementAPI's first-person arm-jitter, since this should now be fixed by the mod itself, I believe.
- Fixes:
- The ship's monitor will now correctly draw a line from the watched player to the mineshaft elevator button if they're underground
- The spectate camera's flashlight available through SpectateEnemies will no longer have a cookie, preventing the debug console errors and other flashlights not properly turning on
- Changes:
- The Landmines' new AudioSource now uses the AudioMixerGroup of the original AudioSource, dunno what changes but can't hurt right
- Moved the list of tweaks from the ReadMe to the Wiki's List of Fixes page
- Updated dependency on BepInExPack to v5.4.2304
v0.0.1
- First upload, including the Wiki's Artifice disabled AudioSource, Landmines audio spatializer, Spike Traps null AudioClip, isEditor globalTimeSpeedMultiplier, playDelayedMusicCoroutine, AnimatedObjectTrigger null-check, and ModelReplacementAPI's first-person arm-jitter