LCLocalFixes
Tweaks to oddities in the vanilla game or in other mods that bothered me.
By SimonTendo
| Date uploaded | 2 weeks ago |
| Version | 0.0.2 |
| Download link | SimonTendo-LCLocalFixes-0.0.2.zip |
| Downloads | 4836 |
| Dependency string | SimonTendo-LCLocalFixes-0.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
COMPANY-MANDATED MESSAGE:
Hi, I'm hijacking the introduction message.
This is not so much a "mod" as it is a collection of ideas/changes/solutions to bugs/oddities/things-that-bothered-me in vanilla Lethal Company and other mods. I used to only have this running locally, as it is client-side and I find interfering with otherwise non-issues quite rude, but the Artifice-tweak might actually save some performance in my friend group for people who... kind of desperately need it.
All changes can be found on this mod's Wiki page. There might be some stuff in here that helps you too. There might be some stuff in here that other mods made by smarter people very likely already fix (go download those). But I never intended to release this, hence the "Local" in the name, so right now it's just whatever I've come across and wanted changed when playing. So sorry if there's either more or less than you'd want to see, I primarily just quickly released this for my friends.
That's all. Don't forget to have fun, above all.
Fixes
Can be found on the Thunderstore Wiki page
CHANGELOG
v0.0.2
- Added configs options
- You can set any of these config options to true to turn on this mod's potential fixes, set any option to false to make this mod not interfere.
- The only tweaks turned off by default are the isEditor globalTimeSpeedMultiplier toggle, to prevent potential desyncs or cheating, and the ModelReplacementAPI's first-person arm-jitter, since this should now be fixed by the mod itself, I believe.
- Fixes:
- The ship's monitor will now correctly draw a line from the watched player to the mineshaft elevator button if they're underground
- The spectate camera's flashlight available through SpectateEnemies will no longer have a cookie, preventing the debug console errors and other flashlights not properly turning on
- Changes:
- The Landmines' new AudioSource now uses the AudioMixerGroup of the original AudioSource, dunno what changes but can't hurt right
- Moved the list of tweaks from the ReadMe to the Wiki's List of Fixes page
- Updated dependency on BepInExPack to v5.4.2304
v0.0.1
- First upload, including the Wiki's Artifice disabled AudioSource, Landmines audio spatializer, Spike Traps null AudioClip, isEditor globalTimeSpeedMultiplier, playDelayedMusicCoroutine, AnimatedObjectTrigger null-check, and ModelReplacementAPI's first-person arm-jitter