SimonTendo-LCSoundRandomizerMod icon

LCSoundRandomizerMod

Randomize the sounds and songs of tons of items and enemies!

Last updated a week ago
Total downloads 165
Total rating 1 
Categories Mods Audio BepInEx Server-side
Dependency string SimonTendo-LCSoundRandomizerMod-0.9.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
SimonTendo-STSharedAudioLib-0.0.1 icon
SimonTendo-STSharedAudioLib

A standalone Component storing Lists of AudioClips to access from different mods.

Preferred version: 0.0.1

README

COMPANY-MANDATED MESSAGE:

That is all for this message. We hope you stay a great asset to the Company.

However, clearly, this should not deter you from your work, so despite all these objects suddenly mimicking sounds of other items and entities, we WILL hold you accountable for getting confused, or injured as a result.

Employees, things seem... different.

As we saw a Manticoil flying by our window today, we noticed it appeared to emit the sound of the so-called Bracken. We didn't think much of it at first, but then the Whoopie Cushion we placed on an intern's chair made the explosion sound of our weapons provider's stun grenades. And then, as even more objects around us seemed to create different sounds than intended, we had come to the conclusion that a lot of these items appear to mix and match sounds and noises of most other entities beknownst to us.

The Mod

Introduction:

Think you can handle shuffled sounds and songs? This mod collects over 500 audioclips from the game, and then randomly redistributes them among tons of items and enemies!

Clownhorns that sound like slamming doors...
Snare fleas that laugh like Tulip Snakes...
Farting Coil-heads...

All this and more in this chaotic mod that will put you on edge as every sound might suddenly convey other information than you're used to!

Creation:

  • My intent with this mod was to randomize the sounds of all items with special sounds, such as the Airhorn and Clownhorn, and shuffle all sounds of enemies and hazards as long as they don't relay important information.
    • So, this mod will certainly throw a lot of randomized silliness at you, but I didn't want to make it too random, nor too lame. I think it manages to fall somewhere in between.
  • This mod was primarily made as another demonstration of how my custom library STSharedAudioLib might work.
    • I do believe it shows the capacity of the library well, and actually makes for a potentially really funny mod.
    • But I didn't initially intend to make a sound randomizer at all, so I still want to iterate a bit on it after getting some feedback, to find a balance as said above.
      • As part of this feedback, there will likely be more config options in the future too. But the mod does already come with an option to turn the multiplayer off, so you can play the mod without others in the lobby needing the mod too.
  • And this mod will first release as a v0.9 Test Release, to see if the netcoding holds up, if the idea is fun, or if certain things should be rebalanced.

Credits:

  • This is in part inspired by The Legend of Zelda randomizers, which I happened to be watching at the time of making this mod.
    • I took some inspiration from the way sounds are randomized in those mods by swapping mostly songs and a few voice clips, but decided to stick to my own decisions as well, since testing this proved that a bit more chaos was actually hilarious, given this game's context.
  • And thank you for checking out or even downloading this mod!