Decompiled source of LCSpringManSoundPackMod v1.2.1

LCSpringManSoundPackMod.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HarmonyLib.Tools;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LCSpringManSoundPackMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replace Coil-head's sounds with voice clips and sound effects from the video game ARMS!")]
[assembly: AssemblyFileVersion("1.2.1.0")]
[assembly: AssemblyInformationalVersion("1.2.1")]
[assembly: AssemblyProduct("LCSpringManSoundPackMod")]
[assembly: AssemblyTitle("LCSpringManSoundPackMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCSpringManSoundPackMod
{
	[BepInPlugin("LCSpringManSoundPackMod", "LCSpringManSoundPackMod", "1.2.1")]
	public class Plugin : BaseUnityPlugin
	{
		public class Config
		{
			public static ConfigEntry<bool> configARMS;

			public static ConfigEntry<bool> configSneakers;

			public Config(ConfigFile cfg)
			{
				configARMS = cfg.Bind<bool>("Use Only ARMS Sounds", "Use Only ARMS Sounds", true, "Select whether to use only ARMS sound effects for Coil-head's spring noises (true), or add the ARMS sounds to the total list of sounds (false). False allows other mods to replace Coil-head's vanilla sounds on top of this mod.");
				configSneakers = cfg.Bind<bool>("Use Sneaker Sounds", "Use Sneaker Sounds", false, "Select whether to replace Coil-head's footsteps with the sounds of squeaky sneakers (true), or keep Coil-head's vanilla footstep sounds (false). False allows you to not go insane quite as fast.");
			}
		}

		public static Plugin instance;

		internal static ManualLogSource Logger;

		public static AssetBundle SpringManAssetBundle;

		public static bool AlreadyAddedSpringNoises;

		public static Config MyConfig { get; internal set; }

		private void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin LCSpringManSoundPackMod is loaded!");
			Harmony val = new Harmony("LCSpringManSoundPackMod");
			val.PatchAll();
			HarmonyFileLog.Enabled = false;
			MyConfig = new Config(((BaseUnityPlugin)this).Config);
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			SpringManAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "springmanassetbundle"));
			if ((Object)(object)SpringManAssetBundle == (Object)null)
			{
				Logger.LogError((object)"Failed to load SpringManAssetBundle");
				return;
			}
			Logger.LogInfo((object)"Loaded SpringManAssetBundle");
			if (Config.configARMS.Value)
			{
				Logger.LogInfo((object)"Config [Use Only ARMS Sounds] is TRUE. Using only ARMS sounds...");
			}
			else
			{
				Logger.LogInfo((object)"Config [Use Only ARMS Sounds] is FALSE. Adding ARMS sounds to total list of sounds, and ignoring kill-sound...");
			}
			if (Config.configSneakers.Value)
			{
				Logger.LogInfo((object)"Config [Use Sneakers Sounds] is TRUE. Tying shoelaces...");
			}
			else
			{
				Logger.LogInfo((object)"Config [Use Sneaker Sounds] is FALSE. Using regular Coil-head footstep sounds...");
			}
		}

		public static AudioClip LoadAudioClip(string FileName)
		{
			return SpringManAssetBundle.LoadAsset<AudioClip>("Assets/" + FileName + ".ogg");
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "Start")]
	public class NewStartOfRoundStart
	{
		[HarmonyPostfix]
		public static void Postfix(StartOfRound __instance)
		{
			Plugin.Logger.LogDebug((object)"Setting Coil-head sounds...");
			SelectableLevel val = null;
			SelectableLevel[] levels = __instance.levels;
			foreach (SelectableLevel val2 in levels)
			{
				if (((Object)val2).name == "RendLevel")
				{
					val = val2;
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			Plugin.Logger.LogDebug((object)"Found Rend successfully.");
			EnemyType val3 = null;
			foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
			{
				if (((Object)enemy.enemyType).name == "SpringMan")
				{
					val3 = enemy.enemyType;
				}
			}
			if (!((Object)(object)val3 == (Object)null))
			{
				Plugin.Logger.LogDebug((object)"Found Coil-head successfully.");
				AudioClip[] springNoises = val3.enemyPrefab.GetComponent<SpringManAI>().springNoises;
				if (Plugin.Config.configARMS.Value)
				{
					springNoises[0] = Plugin.LoadAudioClip("SpringMan1");
					springNoises[1] = Plugin.LoadAudioClip("SpringMan2");
					springNoises[2] = Plugin.LoadAudioClip("SpringMan3");
					springNoises[3] = Plugin.LoadAudioClip("ARMS1");
					springNoises[4] = Plugin.LoadAudioClip("ARMS2");
					((Component)__instance.playerRagdolls[2].transform.GetChild(8)).GetComponent<AudioSource>().clip = Plugin.LoadAudioClip("KillPlayerSpringMan");
				}
				else if (!Plugin.AlreadyAddedSpringNoises)
				{
					List<AudioClip> list = springNoises.ToList();
					list.Add(Plugin.LoadAudioClip("SpringMan1"));
					list.Add(Plugin.LoadAudioClip("SpringMan2"));
					list.Add(Plugin.LoadAudioClip("SpringMan3"));
					list.Add(Plugin.LoadAudioClip("ARMS1"));
					list.Add(Plugin.LoadAudioClip("ARMS2"));
					val3.enemyPrefab.GetComponent<SpringManAI>().springNoises = list.ToArray();
					Plugin.AlreadyAddedSpringNoises = true;
				}
				if (Plugin.Config.configSneakers.Value)
				{
					AudioClip[] randomClips = ((Component)val3.enemyPrefab.transform.GetChild(0).GetChild(2)).GetComponent<PlayAudioAnimationEvent>().randomClips;
					randomClips[0] = Plugin.LoadAudioClip("Sneaker1");
					randomClips[1] = Plugin.LoadAudioClip("Sneaker2");
					randomClips[2] = Plugin.LoadAudioClip("Sneaker3");
					randomClips[3] = Plugin.LoadAudioClip("Sneaker4");
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCSpringManSoundPackMod";

		public const string PLUGIN_NAME = "LCSpringManSoundPackMod";

		public const string PLUGIN_VERSION = "1.2.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}