using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using SimpNationLootBugSoundsMod;
using SimpNationSoundsMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SimpNationSoundsMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimpNationSoundsMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("afd290df-beba-49e1-9d38-ee10d1daaeaf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SimpNationLootBugSoundsMod
{
[BepInPlugin("SimpNationLootBug", "SimpNationLootBug", "0.1.0")]
public class SimpNationLootBug : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("SimpNationLootBug");
private static SimpNationLootBug Instance;
internal static AudioClip[] newAudio;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"SimpNationLootBug is loading. Give me your scrap.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "SimpNationSoundsMod.dll";
string text2 = location.TrimEnd(text.ToCharArray());
AssetBundle val = AssetBundle.LoadFromFile(text2 + "sound");
if ((Object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets!");
return;
}
newAudio = val.LoadAssetWithSubAssets<AudioClip>("Assets/f-off.mp3");
harmony.PatchAll(typeof(LootBugPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"SimpNationLootBug is loaded. NOW LOCK TF IN.");
}
}
}
namespace SimpNationSoundsMod.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class LootBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void lootBugSoundPatch(ref AudioClip[] ___chitterSFX)
{
___chitterSFX = SimpNationLootBug.newAudio;
}
}
}