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Decompiled source of Simply Lethal Company Counter Increase v1.0.0
SimplyLethalCompanyCounterIncrease.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SimplyLethalCompanyCounterIncrease")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SimplyLethalCompanyCounterIncrease")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("677C2E0C-1E03-42DD-A998-A226F4091793")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SimplyLethalCompanyCounterIncrease; [BepInPlugin("SimplexityDev.SimplyLethalCompanyCounterIncrease", "Simply Lethal Company Counter Increase", "1.0.0.0")] [HarmonyPatch] public class Main : BaseUnityPlugin { private const string modGUID = "SimplexityDev.SimplyLethalCompanyCounterIncrease"; private const string modName = "Simply Lethal Company Counter Increase"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("SimplexityDev.SimplyLethalCompanyCounterIncrease"); private static ManualLogSource logger; private static int maxItemsOnDesk = 30; private void Awake() { logger = Logger.CreateLogSource("SimplexityDev.SimplyLethalCompanyCounterIncrease"); harmony.PatchAll(); } [HarmonyPatch(typeof(DepositItemsDesk), "PlaceItemOnCounter")] private static void Postfix(DepositItemsDesk __instance, PlayerControllerB playerWhoTriggered) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) if (!__instance.inGrabbingObjectsAnimation && ((Component)__instance.deskObjectsContainer).GetComponentsInChildren<GrabbableObject>().Length >= 12 && ((Component)__instance.deskObjectsContainer).GetComponentsInChildren<GrabbableObject>().Length < maxItemsOnDesk && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)playerWhoTriggered == (Object)(object)GameNetworkManager.Instance.localPlayerController) { Vector3 val = RoundManager.RandomPointInBounds(((Collider)__instance.triggerCollider).bounds); Bounds bounds = ((Collider)__instance.triggerCollider).bounds; val.y = ((Bounds)(ref bounds)).min.y; RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(new Ray(val + Vector3.up * 3f, Vector3.down), ref val2, 8f, 1048640, (QueryTriggerInteraction)2)) { val = ((RaycastHit)(ref val2)).point; } val.y += playerWhoTriggered.currentlyHeldObjectServer.itemProperties.verticalOffset; val = ((Component)__instance.deskObjectsContainer).transform.InverseTransformPoint(val); __instance.AddObjectToDeskServerRpc(NetworkObjectReference.op_Implicit(((Component)playerWhoTriggered.currentlyHeldObjectServer).gameObject.GetComponent<NetworkObject>())); playerWhoTriggered.DiscardHeldObject(true, __instance.deskObjectsContainer, val, false); logger.LogDebug((object)"discard held object called from deposit items desk"); } } }