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BetterTeleporter
Better Teleporters for Lethal Company.
Date uploaded | 11 months ago |
Version | 1.2.0 |
Download link | SirTyler-BetterTeleporter-1.2.0.zip |
Downloads | 12961 |
Dependency string | SirTyler-BetterTeleporter-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BetterTeleporter
Features
- Configurable list of items kept for both Inverse and Normal Teleportation.
- Battery-charged items, such as Flashlights and Walkie-Talkies, lose a configurable amount of their current charge upon teleporting.
- Configurable amount of cooldown time for each teleporter between uses.
- Cooldown resets to zero at the end of each day.
- Host config sync'd across all clients.
To-Do
- Looking into allowing radar booster to be teleported in and out of the ship while deployed.
Installation
Install like any other BepInEx mod. Install to the following directory:
\{GAME_LOCATION}\Lethal Company\BepInEx\plugins
Can I contribute somehow?
Feel free to submit any bug reports, pull-requests, or feature requests to GitHub
CHANGELOG
1.2.2
Fixed error with weight calculation not accounting for items left in inventory.
1.2.1
Fixed error with battery drain math and UI not updating on dropped items.
1.2.0
Configuration for normal teleportation, values now sync'd across all clients, and IL-code replacement for better future patch support.
Features:
- Added ability to change what items, if any, are kept on normal teleportation usage.
- Host configuration is now synced across all clients.
1.1.1
Hotfix for only one person being teleported on use.
1.1.0
Support for configuring values and implemented cooldown control.
Features:
- Added ability to change cooldowns between teleporter uses
- Added ability to reset cooldown on new planet
- Added ability to change if battery-charged items drain and by how much.
- Added ability to change what items, if any, are kept on inverse teleportation usage.
1.0.0
Initial Release
Features:
- Inverse Teleporation does not drop Keys, Flashlights, or Walkie-Talkies.
- Flashlight and Walkie-Talkie lose 50% of their current charge upon teleporting.