using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JesterSymphony.Patches;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JesterSymphony")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Makes jester play a random song")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cdbb978f666d25aeb2b1621aa4e9087cb339030a")]
[assembly: AssemblyProduct("JesterSymphony")]
[assembly: AssemblyTitle("JesterSymphony")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JesterSymphony
{
[BepInPlugin("JesterSymphony", "JesterSymphony", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal AudioClip screaming;
internal AudioClip windup;
internal AudioClip popUp;
private string[] screamingClips;
private string[] windupClips;
private string[] popUpClips;
internal Random rand;
internal static ManualLogSource LoggerInstance;
private Harmony harmony = new Harmony("JesterSymphony");
public static Config Config { get; internal set; }
internal static Plugin Instance { get; private set; }
internal List<LinkedSongs> LinkedSongs { get; set; } = new List<LinkedSongs>();
internal string ExecutingPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
private void Awake()
{
Config = new Config(((BaseUnityPlugin)this).Config);
rand = new Random(0);
Instance = this;
LoggerInstance = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogMessage((object)"Loading Audio Files");
if (Directory.Exists(ExecutingPath + "/Screaming"))
{
IOrderedEnumerable<string> source = from f in Directory.GetFiles(ExecutingPath + "/Screaming")
orderby f
select f;
screamingClips = source.ToArray();
}
if (Directory.Exists(ExecutingPath + "/Windup"))
{
IOrderedEnumerable<string> source2 = from f in Directory.GetFiles(ExecutingPath + "/Windup")
orderby f
select f;
windupClips = source2.ToArray();
}
if (Directory.Exists(ExecutingPath + "/Popup"))
{
IOrderedEnumerable<string> source3 = from f in Directory.GetFiles(ExecutingPath + "/Popup")
orderby f
select f;
popUpClips = source3.ToArray();
}
GetLinkedSongs();
LoadNewClips();
((BaseUnityPlugin)this).Logger.LogMessage((object)"Patching");
harmony.PatchAll(typeof(JesterAIPatch));
harmony.PatchAll(typeof(RoundManagerPatch));
harmony.PatchAll(typeof(Plugin));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterSymphony is loaded!");
}
public async void LoadNewClips()
{
int selectedScreaming = rand.Next(Config.IncludeDefaultScreaming.Value ? (-1) : 0, screamingClips.Length);
int num = rand.Next(Config.IncludeDefaultWindup.Value ? (-1) : 0, windupClips.Length);
int selectedPopup = rand.Next(Config.IncludeDefaultPopUp.Value ? (-1) : 0, popUpClips.Length);
if (num >= 0 && windupClips.Length != 0)
{
int num2 = FindWindupInLinked(Path.GetFileName(windupClips[num]));
if (num2 >= 0)
{
num2 = FindSongInScreaming(LinkedSongs[num2].ScreamingName);
if (num2 >= 0)
{
selectedScreaming = num2;
((BaseUnityPlugin)this).Logger.LogMessage((object)"Found Link!");
}
}
windup = await LoadClip(windupClips[num]);
}
else
{
windup = null;
}
if (selectedScreaming >= 0 && screamingClips.Length != 0)
{
screaming = await LoadClip(screamingClips[selectedScreaming]);
}
else
{
screaming = null;
}
if (selectedPopup >= 0 && popUpClips.Length != 0)
{
popUp = await LoadClip(popUpClips[selectedPopup]);
}
else
{
popUp = null;
}
}
public int FindWindupInLinked(string name)
{
for (int i = 0; i < LinkedSongs.Count; i++)
{
if (Path.GetFileName(LinkedSongs[i].WindupName) == name)
{
return i;
}
}
return -1;
}
public int FindSongInScreaming(string name)
{
for (int i = 0; i < screamingClips.Length; i++)
{
if (Path.GetFileName(screamingClips[i]) == name)
{
return i;
}
}
return -1;
}
public void GetLinkedSongs()
{
try
{
if (!File.Exists(ExecutingPath + "/linkedSongs.json"))
{
((BaseUnityPlugin)this).Logger.LogMessage((object)"No linkfile found!");
return;
}
string text = File.ReadAllText(ExecutingPath + "/linkedSongs.json");
LinkedSongs = JsonConvert.DeserializeObject<List<LinkedSongs>>(text);
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)ex.Message);
}
}
public AudioType GetAudioType(string extension)
{
return (AudioType)(extension switch
{
".mp3" => 13,
".wav" => 20,
_ => 14,
});
}
public async Task<AudioClip> LoadClip(string path)
{
AudioType audioType = GetAudioType(Path.GetExtension(path));
UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(path, audioType);
try
{
request.SendWebRequest();
while (!request.isDone)
{
await Task.Delay(50);
}
if ((int)request.result != 1)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load file:" + path + ", + " + request.error));
return null;
}
AudioClip content = DownloadHandlerAudioClip.GetContent(request);
((BaseUnityPlugin)this).Logger.LogMessage((object)("Loaded file: " + path));
return content;
}
finally
{
if (request != null)
{
request.Dispose();
}
}
}
}
public class Config
{
public static ConfigEntry<bool> IncludeDefaultWindup;
public static ConfigEntry<bool> IncludeDefaultScreaming;
public static ConfigEntry<bool> IncludeDefaultPopUp;
public Config(ConfigFile config)
{
IncludeDefaultWindup = config.Bind<bool>("General", "IncludeDefaultWindup", true, "Allows the randomiser to pick the games windup sound");
IncludeDefaultScreaming = config.Bind<bool>("General", "IncludeDefaultScreaming", true, "Allows the randomiser to pick the games screaming sound");
IncludeDefaultPopUp = config.Bind<bool>("General", "IncludeDefaultPopUp", true, "Allows the randomiser to pick the games PopUp sound");
}
}
public struct LinkedSongs
{
public string WindupName { get; set; }
public string ScreamingName { get; set; }
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "JesterSymphony";
public const string PLUGIN_NAME = "JesterSymphony";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace JesterSymphony.Patches
{
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerPatch
{
[HarmonyPatch("InitializeRandomNumberGenerators")]
[HarmonyPostfix]
public static void SeedPatch(ref RoundManager __instance)
{
Plugin.LoggerInstance.LogInfo((object)"Loading new audio files!");
Plugin.LoggerInstance.LogInfo((object)$"Initializing random with seed {__instance.playersManager.randomMapSeed}");
Plugin.Instance.rand = new Random(__instance.playersManager.randomMapSeed);
Plugin.Instance.LoadNewClips();
}
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void JesterPatch(ref AudioClip ___screamingSFX, ref AudioClip ___popGoesTheWeaselTheme, ref AudioClip ___popUpSFX)
{
if ((Object)(object)Plugin.Instance.screaming != (Object)null)
{
___screamingSFX = Plugin.Instance.screaming;
}
if ((Object)(object)Plugin.Instance.windup != (Object)null)
{
___popGoesTheWeaselTheme = Plugin.Instance.windup;
}
if ((Object)(object)Plugin.Instance.popUp != (Object)null)
{
___popUpSFX = Plugin.Instance.popUp;
}
}
}
}